all files / src/src/ Window.js

84.47% Statements 136/161
56.82% Branches 25/44
75% Functions 27/36
84.47% Lines 136/161
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698                                                                                                                                                                                                                                                                            13×                                         12×                                                           14× 14× 14×   14×     14×       14×                                         14×         14× 14×       14× 14×                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    
/**
 * A window is a container for elements that are in a child frame. They are used with
 * a window manager (OO.ui.WindowManager), which is used to open and close the window and control
 * its presentation. The size of a window is specified using a symbolic name (e.g., ‘small’,
 * ‘medium’, ‘large’), which is interpreted by the window manager. If the requested size is not
 * recognized, the window manager will choose a sensible fallback.
 *
 * The lifecycle of a window has three primary stages (opening, opened, and closing) in which
 * different processes are executed:
 *
 * **opening**: The opening stage begins when the window manager's
 * {@link OO.ui.WindowManager#openWindow openWindow} or the window's {@link #open open} methods are
 * used, and the window manager begins to open the window.
 *
 * - {@link #getSetupProcess} method is called and its result executed
 * - {@link #getReadyProcess} method is called and its result executed
 *
 * **opened**: The window is now open
 *
 * **closing**: The closing stage begins when the window manager's
 * {@link OO.ui.WindowManager#closeWindow closeWindow}
 * or the window's {@link #close} methods are used, and the window manager begins to close the
 * window.
 *
 * - {@link #getHoldProcess} method is called and its result executed
 * - {@link #getTeardownProcess} method is called and its result executed. The window is now closed
 *
 * Each of the window's processes (setup, ready, hold, and teardown) can be extended in subclasses
 * by overriding the window's #getSetupProcess, #getReadyProcess, #getHoldProcess and
 * #getTeardownProcess methods. Note that each {@link OO.ui.Process process} is executed in series,
 * so asynchronous processing can complete. Always assume window processes are executed
 * asynchronously.
 *
 * For more information, please see the [OOUI documentation on MediaWiki] [1].
 *
 * [1]: https://www.mediawiki.org/wiki/OOUI/Windows
 *
 * @abstract
 * @class
 * @extends OO.ui.Element
 * @mixins OO.EventEmitter
 *
 * @constructor
 * @param {Object} [config] Configuration options
 * @cfg {string} [size] Symbolic name of the dialog size: `small`, `medium`, `large`, `larger` or
 *  `full`.  If omitted, the value of the {@link #static-size static size} property will be used.
 */
OO.ui.Window = function OoUiWindow( config ) {
	// Configuration initialization
	config = config || {};
 
	// Parent constructor
	OO.ui.Window.super.call( this, config );
 
	// Mixin constructors
	OO.EventEmitter.call( this );
 
	// Properties
	this.manager = null;
	this.size = config.size || this.constructor.static.size;
	this.$frame = $( '<div>' );
	/**
	 * Overlay element to use for the `$overlay` configuration option of widgets that support it.
	 * Things put inside it are overlaid on top of the window and are not bound to its dimensions.
	 * See <https://www.mediawiki.org/wiki/OOUI/Concepts#Overlays>.
	 *
	 *     MyDialog.prototype.initialize = function () {
	 *       ...
	 *       var popupButton = new OO.ui.PopupButtonWidget( {
	 *         $overlay: this.$overlay,
	 *         label: 'Popup button',
	 *         popup: {
	 *           $content: $( '<p>Popup content.</p><p>More content.</p><p>Yet more content.</p>' ),
	 *           padded: true
	 *         }
	 *       } );
	 *       ...
	 *     };
	 *
	 * @property {jQuery}
	 */
	this.$overlay = $( '<div>' );
	this.$content = $( '<div>' );
 
	this.$focusTrapBefore = $( '<div>' ).prop( 'tabIndex', 0 );
	this.$focusTrapAfter = $( '<div>' ).prop( 'tabIndex', 0 );
	this.$focusTraps = this.$focusTrapBefore.add( this.$focusTrapAfter );
 
	// Initialization
	this.$overlay.addClass( 'oo-ui-window-overlay' );
	this.$content
		.addClass( 'oo-ui-window-content' )
		.attr( 'tabindex', -1 );
	this.$frame
		.addClass( 'oo-ui-window-frame' )
		.append( this.$focusTrapBefore, this.$content, this.$focusTrapAfter );
	this.$element
		.addClass( 'oo-ui-window' )
		.append( this.$frame, this.$overlay );
 
	// Initially hidden - using #toggle may cause errors if subclasses override toggle with methods
	// that reference properties not initialized at that time of parent class construction
	// TODO: Find a better way to handle post-constructor setup
	this.visible = false;
	this.$element.addClass( 'oo-ui-element-hidden' );
};
 
/* Setup */
 
OO.inheritClass( OO.ui.Window, OO.ui.Element );
OO.mixinClass( OO.ui.Window, OO.EventEmitter );
 
/* Static Properties */
 
/**
 * Symbolic name of the window size: `small`, `medium`, `large`, `larger` or `full`.
 *
 * The static size is used if no #size is configured during construction.
 *
 * @static
 * @inheritable
 * @property {string}
 */
OO.ui.Window.static.size = 'medium';
 
/* Methods */
 
/**
 * Handle mouse down events.
 *
 * @private
 * @param {jQuery.Event} e Mouse down event
 * @return {OO.ui.Window} The window, for chaining
 */
OO.ui.Window.prototype.onMouseDown = function ( e ) {
	// Prevent clicking on the click-block from stealing focus
	if ( e.target === this.$element[ 0 ] ) {
		return false;
	}
};
 
/**
 * Check if the window has been initialized.
 *
 * Initialization occurs when a window is added to a manager.
 *
 * @return {boolean} Window has been initialized
 */
OO.ui.Window.prototype.isInitialized = function () {
	return !!this.manager;
};
 
/**
 * Check if the window is visible.
 *
 * @return {boolean} Window is visible
 */
OO.ui.Window.prototype.isVisible = function () {
	return this.visible;
};
 
/**
 * Check if the window is opening.
 *
 * This method is a wrapper around the window manager's
 * {@link OO.ui.WindowManager#isOpening isOpening} method.
 *
 * @return {boolean} Window is opening
 */
OO.ui.Window.prototype.isOpening = function () {
	return this.manager.isOpening( this );
};
 
/**
 * Check if the window is closing.
 *
 * This method is a wrapper around the window manager's
 * {@link OO.ui.WindowManager#isClosing isClosing} method.
 *
 * @return {boolean} Window is closing
 */
OO.ui.Window.prototype.isClosing = function () {
	return this.manager.isClosing( this );
};
 
/**
 * Check if the window is opened.
 *
 * This method is a wrapper around the window manager's
 * {@link OO.ui.WindowManager#isOpened isOpened} method.
 *
 * @return {boolean} Window is opened
 */
OO.ui.Window.prototype.isOpened = function () {
	return this.manager.isOpened( this );
};
 
/**
 * Get the window manager.
 *
 * All windows must be attached to a window manager, which is used to open
 * and close the window and control its presentation.
 *
 * @return {OO.ui.WindowManager} Manager of window
 */
OO.ui.Window.prototype.getManager = function () {
	return this.manager;
};
 
/**
 * Get the symbolic name of the window size (e.g., `small` or `medium`).
 *
 * @return {string} Symbolic name of the size: `small`, `medium`, `large`, `larger`, `full`
 */
OO.ui.Window.prototype.getSize = function () {
	var viewport = OO.ui.Element.static.getDimensions( this.getElementWindow() ),
		sizes = this.manager.constructor.static.sizes,
		size = this.size;
 
	Iif ( !sizes[ size ] ) {
		size = this.manager.constructor.static.defaultSize;
	}
	Iif ( size !== 'full' && viewport.rect.right - viewport.rect.left < sizes[ size ].width ) {
		size = 'full';
	}
 
	return size;
};
 
/**
 * Get the size properties associated with the current window size
 *
 * @return {Object} Size properties
 */
OO.ui.Window.prototype.getSizeProperties = function () {
	return this.manager.constructor.static.sizes[ this.getSize() ];
};
 
/**
 * Disable transitions on window's frame for the duration of the callback function, then enable them
 * back.
 *
 * @private
 * @param {Function} callback Function to call while transitions are disabled
 */
OO.ui.Window.prototype.withoutSizeTransitions = function ( callback ) {
	// Temporarily resize the frame so getBodyHeight() can use scrollHeight measurements.
	// Disable transitions first, otherwise we'll get values from when the window was animating.
	// We need to build the transition CSS properties using these specific properties since
	// Firefox doesn't return anything useful when asked just for 'transition'.
	var oldTransition = this.$frame.css( 'transition-property' ) + ' ' +
		this.$frame.css( 'transition-duration' ) + ' ' +
		this.$frame.css( 'transition-timing-function' ) + ' ' +
		this.$frame.css( 'transition-delay' );
 
	this.$frame.css( 'transition', 'none' );
	callback();
 
	// Force reflow to make sure the style changes done inside callback
	// really are not transitioned
	this.$frame.height();
	this.$frame.css( 'transition', oldTransition );
};
 
/**
 * Get the height of the full window contents (i.e., the window head, body and foot together).
 *
 * What constitutes the head, body, and foot varies depending on the window type.
 * A {@link OO.ui.MessageDialog message dialog} displays a title and message in its body,
 * and any actions in the foot. A {@link OO.ui.ProcessDialog process dialog} displays a title
 * and special actions in the head, and dialog content in the body.
 *
 * To get just the height of the dialog body, use the #getBodyHeight method.
 *
 * @return {number} The height of the window contents (the dialog head, body and foot) in pixels
 */
OO.ui.Window.prototype.getContentHeight = function () {
	var bodyHeight,
		win = this,
		bodyStyleObj = this.$body[ 0 ].style,
		frameStyleObj = this.$frame[ 0 ].style;
 
	// Temporarily resize the frame so getBodyHeight() can use scrollHeight measurements.
	// Disable transitions first, otherwise we'll get values from when the window was animating.
	this.withoutSizeTransitions( function () {
		var oldHeight = frameStyleObj.height,
			oldPosition = bodyStyleObj.position;
		frameStyleObj.height = '1px';
		// Force body to resize to new width
		bodyStyleObj.position = 'relative';
		bodyHeight = win.getBodyHeight();
		frameStyleObj.height = oldHeight;
		bodyStyleObj.position = oldPosition;
	} );
 
	return (
		// Add buffer for border
		( this.$frame.outerHeight() - this.$frame.innerHeight() ) +
		// Use combined heights of children
		( this.$head.outerHeight( true ) + bodyHeight + this.$foot.outerHeight( true ) )
	);
};
 
/**
 * Get the height of the window body.
 *
 * To get the height of the full window contents (the window body, head, and foot together),
 * use #getContentHeight.
 *
 * When this function is called, the window will temporarily have been resized
 * to height=1px, so .scrollHeight measurements can be taken accurately.
 *
 * @return {number} Height of the window body in pixels
 */
OO.ui.Window.prototype.getBodyHeight = function () {
	return this.$body[ 0 ].scrollHeight;
};
 
/**
 * Get the directionality of the frame (right-to-left or left-to-right).
 *
 * @return {string} Directionality: `'ltr'` or `'rtl'`
 */
OO.ui.Window.prototype.getDir = function () {
	return OO.ui.Element.static.getDir( this.$content ) || 'ltr';
};
 
/**
 * Get the 'setup' process.
 *
 * The setup process is used to set up a window for use in a particular context, based on the `data`
 * argument. This method is called during the opening phase of the window’s lifecycle (before the
 * opening animation). You can add elements to the window in this process or set their default
 * values.
 *
 * Override this method to add additional steps to the ‘setup’ process the parent method provides
 * using the {@link OO.ui.Process#first first} and {@link OO.ui.Process#next next} methods
 * of OO.ui.Process.
 *
 * To add window content that persists between openings, you may wish to use the #initialize method
 * instead.
 *
 * @param {Object} [data] Window opening data
 * @return {OO.ui.Process} Setup process
 */
OO.ui.Window.prototype.getSetupProcess = function () {
	return new OO.ui.Process();
};
 
/**
 * Get the ‘ready’ process.
 *
 * The ready process is used to ready a window for use in a particular context, based on the `data`
 * argument. This method is called during the opening phase of the window’s lifecycle, after the
 * window has been {@link #getSetupProcess setup} (after the opening animation). You can focus
 * elements in the window in this process, or open their dropdowns.
 *
 * Override this method to add additional steps to the ‘ready’ process the parent method
 * provides using the {@link OO.ui.Process#first first} and {@link OO.ui.Process#next next}
 * methods of OO.ui.Process.
 *
 * @param {Object} [data] Window opening data
 * @return {OO.ui.Process} Ready process
 */
OO.ui.Window.prototype.getReadyProcess = function () {
	return new OO.ui.Process();
};
 
/**
 * Get the 'hold' process.
 *
 * The hold process is used to keep a window from being used in a particular context, based on the
 * `data` argument. This method is called during the closing phase of the window’s lifecycle (before
 * the closing animation). You can close dropdowns of elements in the window in this process, if
 * they do not get closed automatically.
 *
 * Override this method to add additional steps to the 'hold' process the parent method provides
 * using the {@link OO.ui.Process#first first} and {@link OO.ui.Process#next next} methods
 * of OO.ui.Process.
 *
 * @param {Object} [data] Window closing data
 * @return {OO.ui.Process} Hold process
 */
OO.ui.Window.prototype.getHoldProcess = function () {
	return new OO.ui.Process();
};
 
/**
 * Get the ‘teardown’ process.
 *
 * The teardown process is used to teardown a window after use. During teardown, user interactions
 * within the window are conveyed and the window is closed, based on the `data` argument. This
 * method is called during the closing phase of the window’s lifecycle (after the closing
 * animation). You can remove elements in the window in this process or clear their values.
 *
 * Override this method to add additional steps to the ‘teardown’ process the parent method provides
 * using the {@link OO.ui.Process#first first} and {@link OO.ui.Process#next next} methods
 * of OO.ui.Process.
 *
 * @param {Object} [data] Window closing data
 * @return {OO.ui.Process} Teardown process
 */
OO.ui.Window.prototype.getTeardownProcess = function () {
	return new OO.ui.Process();
};
 
/**
 * Set the window manager.
 *
 * This will cause the window to initialize. Calling it more than once will cause an error.
 *
 * @param {OO.ui.WindowManager} manager Manager for this window
 * @throws {Error} An error is thrown if the method is called more than once
 * @chainable
 * @return {OO.ui.Window} The window, for chaining
 */
OO.ui.Window.prototype.setManager = function ( manager ) {
	Iif ( this.manager ) {
		throw new Error( 'Cannot set window manager, window already has a manager' );
	}
 
	this.manager = manager;
	this.initialize();
 
	return this;
};
 
/**
 * Set the window size by symbolic name (e.g., 'small' or 'medium')
 *
 * @param {string} size Symbolic name of size: `small`, `medium`, `large`, `larger` or
 *  `full`
 * @chainable
 * @return {OO.ui.Window} The window, for chaining
 */
OO.ui.Window.prototype.setSize = function ( size ) {
	this.size = size;
	this.updateSize();
	return this;
};
 
/**
 * Update the window size.
 *
 * @throws {Error} An error is thrown if the window is not attached to a window manager
 * @chainable
 * @return {OO.ui.Window} The window, for chaining
 */
OO.ui.Window.prototype.updateSize = function () {
	Iif ( !this.manager ) {
		throw new Error( 'Cannot update window size, must be attached to a manager' );
	}
 
	this.manager.updateWindowSize( this );
 
	return this;
};
 
/**
 * Set window dimensions. This method is called by the {@link OO.ui.WindowManager window manager}
 * when the window is opening. In general, setDimensions should not be called directly.
 *
 * To set the size of the window, use the #setSize method.
 *
 * @param {Object} dim CSS dimension properties
 * @param {string|number} [dim.width] Width
 * @param {string|number} [dim.minWidth] Minimum width
 * @param {string|number} [dim.maxWidth] Maximum width
 * @param {string|number} [dim.height] Height, omit to set based on height of contents
 * @param {string|number} [dim.minHeight] Minimum height
 * @param {string|number} [dim.maxHeight] Maximum height
 * @chainable
 * @return {OO.ui.Window} The window, for chaining
 */
OO.ui.Window.prototype.setDimensions = function ( dim ) {
	var height,
		win = this,
		styleObj = this.$frame[ 0 ].style;
 
	// Calculate the height we need to set using the correct width
	Eif ( dim.height === undefined ) {
		this.withoutSizeTransitions( function () {
			var oldWidth = styleObj.width;
			win.$frame.css( 'width', dim.width || '' );
			height = win.getContentHeight();
			styleObj.width = oldWidth;
		} );
	} else {
		height = dim.height;
	}
 
	this.$frame.css( {
		width: dim.width || '',
		minWidth: dim.minWidth || '',
		maxWidth: dim.maxWidth || '',
		height: height || '',
		minHeight: dim.minHeight || '',
		maxHeight: dim.maxHeight || ''
	} );
 
	return this;
};
 
/**
 * Initialize window contents.
 *
 * Before the window is opened for the first time, #initialize is called so that content that
 * persists between openings can be added to the window.
 *
 * To set up a window with new content each time the window opens, use #getSetupProcess.
 *
 * @throws {Error} An error is thrown if the window is not attached to a window manager
 * @chainable
 * @return {OO.ui.Window} The window, for chaining
 */
OO.ui.Window.prototype.initialize = function () {
	Iif ( !this.manager ) {
		throw new Error( 'Cannot initialize window, must be attached to a manager' );
	}
 
	// Properties
	this.$head = $( '<div>' );
	this.$body = $( '<div>' );
	this.$foot = $( '<div>' );
	this.$document = $( this.getElementDocument() );
 
	// Events
	this.$element.on( 'mousedown', this.onMouseDown.bind( this ) );
 
	// Initialization
	this.$head.addClass( 'oo-ui-window-head' );
	this.$body.addClass( 'oo-ui-window-body' );
	this.$foot.addClass( 'oo-ui-window-foot' );
	this.$content.append( this.$head, this.$body, this.$foot );
 
	return this;
};
 
/**
 * Called when someone tries to focus the hidden element at the end of the dialog.
 * Sends focus back to the start of the dialog.
 *
 * @param {jQuery.Event} event Focus event
 */
OO.ui.Window.prototype.onFocusTrapFocused = function ( event ) {
	var backwards = this.$focusTrapBefore.is( event.target ),
		element = OO.ui.findFocusable( this.$content, backwards );
	if ( element ) {
		// There's a focusable element inside the content, at the front or
		// back depending on which focus trap we hit; select it.
		element.focus();
	} else {
		// There's nothing focusable inside the content. As a fallback,
		// this.$content is focusable, and focusing it will keep our focus
		// properly trapped. It's not a *meaningful* focus, since it's just
		// the content-div for the Window, but it's better than letting focus
		// escape into the page.
		this.$content.trigger( 'focus' );
	}
};
 
/**
 * Open the window.
 *
 * This method is a wrapper around a call to the window
 * manager’s {@link OO.ui.WindowManager#openWindow openWindow} method.
 *
 * To customize the window each time it opens, use #getSetupProcess or #getReadyProcess.
 *
 * @param {Object} [data] Window opening data
 * @return {OO.ui.WindowInstance} See OO.ui.WindowManager#openWindow
 * @throws {Error} An error is thrown if the window is not attached to a window manager
 */
OO.ui.Window.prototype.open = function ( data ) {
	if ( !this.manager ) {
		throw new Error( 'Cannot open window, must be attached to a manager' );
	}
 
	return this.manager.openWindow( this, data );
};
 
/**
 * Close the window.
 *
 * This method is a wrapper around a call to the window
 * manager’s {@link OO.ui.WindowManager#closeWindow closeWindow} method.
 *
 * The window's #getHoldProcess and #getTeardownProcess methods are called during the closing
 * phase of the window’s lifecycle and can be used to specify closing behavior each time
 * the window closes.
 *
 * @param {Object} [data] Window closing data
 * @return {OO.ui.WindowInstance} See OO.ui.WindowManager#closeWindow
 * @throws {Error} An error is thrown if the window is not attached to a window manager
 */
OO.ui.Window.prototype.close = function ( data ) {
	Iif ( !this.manager ) {
		throw new Error( 'Cannot close window, must be attached to a manager' );
	}
 
	return this.manager.closeWindow( this, data );
};
 
/**
 * Setup window.
 *
 * This is called by OO.ui.WindowManager during window opening (before the animation), and should
 * not be called directly by other systems.
 *
 * @param {Object} [data] Window opening data
 * @return {jQuery.Promise} Promise resolved when window is setup
 */
OO.ui.Window.prototype.setup = function ( data ) {
	var win = this;
 
	this.toggle( true );
 
	this.focusTrapHandler = OO.ui.bind( this.onFocusTrapFocused, this );
	this.$focusTraps.on( 'focus', this.focusTrapHandler );
 
	return this.getSetupProcess( data ).execute().then( function () {
		win.updateSize();
		// Force redraw by asking the browser to measure the elements' widths
		win.$element.addClass( 'oo-ui-window-active oo-ui-window-setup' ).width();
		win.$content.addClass( 'oo-ui-window-content-setup' ).width();
	} );
};
 
/**
 * Ready window.
 *
 * This is called by OO.ui.WindowManager during window opening (after the animation), and should not
 * be called directly by other systems.
 *
 * @param {Object} [data] Window opening data
 * @return {jQuery.Promise} Promise resolved when window is ready
 */
OO.ui.Window.prototype.ready = function ( data ) {
	var win = this;
 
	this.$content.trigger( 'focus' );
	return this.getReadyProcess( data ).execute().then( function () {
		// Force redraw by asking the browser to measure the elements' widths
		win.$element.addClass( 'oo-ui-window-ready' ).width();
		win.$content.addClass( 'oo-ui-window-content-ready' ).width();
	} );
};
 
/**
 * Hold window.
 *
 * This is called by OO.ui.WindowManager during window closing (before the animation), and should
 * not be called directly by other systems.
 *
 * @param {Object} [data] Window closing data
 * @return {jQuery.Promise} Promise resolved when window is held
 */
OO.ui.Window.prototype.hold = function ( data ) {
	var win = this;
 
	return this.getHoldProcess( data ).execute().then( function () {
		// Get the focused element within the window's content
		var $focus = win.$content.find(
			OO.ui.Element.static.getDocument( win.$content ).activeElement
		);
 
		// Blur the focused element
		Eif ( $focus.length ) {
			$focus[ 0 ].blur();
		}
 
		// Force redraw by asking the browser to measure the elements' widths
		win.$element.removeClass( 'oo-ui-window-ready oo-ui-window-setup' ).width();
		win.$content.removeClass( 'oo-ui-window-content-ready oo-ui-window-content-setup' ).width();
	} );
};
 
/**
 * Teardown window.
 *
 * This is called by OO.ui.WindowManager during window closing (after the animation), and should not
 * be called directly by other systems.
 *
 * @param {Object} [data] Window closing data
 * @return {jQuery.Promise} Promise resolved when window is torn down
 */
OO.ui.Window.prototype.teardown = function ( data ) {
	var win = this;
 
	return this.getTeardownProcess( data ).execute().then( function () {
		// Force redraw by asking the browser to measure the elements' widths
		win.$element.removeClass( 'oo-ui-window-active' ).width();
 
		win.$focusTraps.off( 'focus', win.focusTrapHandler );
		win.toggle( false );
	} );
};