all files / src/src/mixins/ ButtonElement.js

63.24% Statements 43/68
24.49% Branches 12/49
50% Functions 6/12
63.24% Lines 43/68
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265                                  20006×     20006× 20006× 20006× 20006× 20006× 20006× 20006× 20006× 20006×     20006× 20006× 20006×                                                                               20006×                       20006×                     20006× 17014×                                                                                                                                                                                                           52100×                     20016× 20016× 20016× 20016×     20016×     20016×                                 17014× 17014× 17014× 17014×                 51212×    
/**
 * ButtonElement is often mixed into other classes to generate a button, which is a clickable
 * interface element that can be configured with access keys for keyboard interaction.
 * See the [OOUI documentation on MediaWiki][1] for examples.
 *
 * [1]: https://www.mediawiki.org/wiki/OOUI/Widgets/Buttons_and_Switches#Buttons
 *
 * @abstract
 * @class
 *
 * @constructor
 * @param {Object} [config] Configuration options
 * @param {jQuery} [config.$button] The button element created by the class.
 *  If this configuration is omitted, the button element will use a generated `<a>`.
 * @param {boolean} [config.framed=true] Render the button with a frame
 */
OO.ui.mixin.ButtonElement = function OoUiMixinButtonElement( config ) {
	// Configuration initialization
	config = config || {};
 
	// Properties
	this.$button = null;
	this.framed = null;
	this.active = config.active !== undefined && config.active;
	this.onDocumentMouseUpHandler = this.onDocumentMouseUp.bind( this );
	this.onMouseDownHandler = this.onMouseDown.bind( this );
	this.onDocumentKeyUpHandler = this.onDocumentKeyUp.bind( this );
	this.onKeyDownHandler = this.onKeyDown.bind( this );
	this.onClickHandler = this.onClick.bind( this );
	this.onKeyPressHandler = this.onKeyPress.bind( this );
 
	// Initialization
	this.$element.addClass( 'oo-ui-buttonElement' );
	this.toggleFramed( config.framed === undefined || config.framed );
	this.setButtonElement( config.$button || $( '<a>' ) );
};
 
/* Setup */
 
OO.initClass( OO.ui.mixin.ButtonElement );
 
/* Static Properties */
 
/**
 * Cancel mouse down events.
 *
 * This property is usually set to `true` to prevent the focus from changing when the button is
 * clicked.
 * Classes such as {@link OO.ui.mixin.DraggableElement DraggableElement} and
 * {@link OO.ui.ButtonOptionWidget ButtonOptionWidget} use a value of `false` so that dragging
 * behavior is possible and mousedown events can be handled by a parent widget.
 *
 * @static
 * @property {boolean}
 */
OO.ui.mixin.ButtonElement.static.cancelButtonMouseDownEvents = true;
 
/* Events */
 
/**
 * A 'click' event is emitted when the button element is clicked.
 *
 * @event OO.ui.mixin.ButtonElement#click
 */
 
/* Methods */
 
/**
 * Set the button element.
 *
 * This method is used to retarget a button mixin so that its functionality applies to
 * the specified button element instead of the one created by the class. If a button element
 * is already set, the method will remove the mixin’s effect on that element.
 *
 * @param {jQuery} $button Element to use as button
 */
OO.ui.mixin.ButtonElement.prototype.setButtonElement = function ( $button ) {
	Iif ( this.$button ) {
		this.$button
			.removeClass( 'oo-ui-buttonElement-button' )
			.removeAttr( 'role accesskey' )
			.off( {
				mousedown: this.onMouseDownHandler,
				keydown: this.onKeyDownHandler,
				click: this.onClickHandler,
				keypress: this.onKeyPressHandler
			} );
	}
 
	this.$button = $button
		.addClass( 'oo-ui-buttonElement-button' )
		.on( {
			mousedown: this.onMouseDownHandler,
			keydown: this.onKeyDownHandler,
			click: this.onClickHandler,
			keypress: this.onKeyPressHandler
		} );
 
	// Add `role="button"` on `<a>` elements, where it's needed
	// `toUpperCase()` is added for XHTML documents
	if ( this.$button.prop( 'tagName' ).toUpperCase() === 'A' ) {
		this.$button.attr( 'role', 'button' );
	}
};
 
/**
 * Handles mouse down events.
 *
 * @protected
 * @param {jQuery.Event} e Mouse down event
 * @return {undefined|boolean} False to prevent default if event is handled
 */
OO.ui.mixin.ButtonElement.prototype.onMouseDown = function ( e ) {
	if ( this.isDisabled() || e.which !== OO.ui.MouseButtons.LEFT ) {
		return;
	}
	this.$element.addClass( 'oo-ui-buttonElement-pressed' );
	// Run the mouseup handler no matter where the mouse is when the button is let go, so we can
	// reliably remove the pressed class
	this.getElementDocument().addEventListener( 'mouseup', this.onDocumentMouseUpHandler, true );
	// Prevent change of focus unless specifically configured otherwise
	if ( this.constructor.static.cancelButtonMouseDownEvents ) {
		return false;
	}
};
 
/**
 * Handles document mouse up events.
 *
 * @protected
 * @param {MouseEvent} e Mouse up event
 */
OO.ui.mixin.ButtonElement.prototype.onDocumentMouseUp = function ( e ) {
	if ( this.isDisabled() || e.which !== OO.ui.MouseButtons.LEFT ) {
		return;
	}
	this.$element.removeClass( 'oo-ui-buttonElement-pressed' );
	// Stop listening for mouseup, since we only needed this once
	this.getElementDocument().removeEventListener( 'mouseup', this.onDocumentMouseUpHandler, true );
};
 
/**
 * Handles mouse click events.
 *
 * @protected
 * @param {jQuery.Event} e Mouse click event
 * @fires OO.ui.mixin.ButtonElement#click
 * @return {undefined|boolean} False to prevent default if event is handled
 */
OO.ui.mixin.ButtonElement.prototype.onClick = function ( e ) {
	if ( !this.isDisabled() && e.which === OO.ui.MouseButtons.LEFT ) {
		if ( this.emit( 'click' ) ) {
			return false;
		}
	}
};
 
/**
 * Handles key down events.
 *
 * @protected
 * @param {jQuery.Event} e Key down event
 */
OO.ui.mixin.ButtonElement.prototype.onKeyDown = function ( e ) {
	if ( this.isDisabled() || ( e.which !== OO.ui.Keys.SPACE && e.which !== OO.ui.Keys.ENTER ) ) {
		return;
	}
	this.$element.addClass( 'oo-ui-buttonElement-pressed' );
	// Run the keyup handler no matter where the key is when the button is let go, so we can
	// reliably remove the pressed class
	this.getElementDocument().addEventListener( 'keyup', this.onDocumentKeyUpHandler, true );
};
 
/**
 * Handles document key up events.
 *
 * @protected
 * @param {KeyboardEvent} e Key up event
 */
OO.ui.mixin.ButtonElement.prototype.onDocumentKeyUp = function ( e ) {
	if ( this.isDisabled() || ( e.which !== OO.ui.Keys.SPACE && e.which !== OO.ui.Keys.ENTER ) ) {
		return;
	}
	this.$element.removeClass( 'oo-ui-buttonElement-pressed' );
	// Stop listening for keyup, since we only needed this once
	this.getElementDocument().removeEventListener( 'keyup', this.onDocumentKeyUpHandler, true );
};
 
/**
 * Handles key press events.
 *
 * @protected
 * @param {jQuery.Event} e Key press event
 * @fires OO.ui.mixin.ButtonElement#click
 * @return {undefined|boolean} False to prevent default if event is handled
 */
OO.ui.mixin.ButtonElement.prototype.onKeyPress = function ( e ) {
	if ( !this.isDisabled() && ( e.which === OO.ui.Keys.SPACE || e.which === OO.ui.Keys.ENTER ) ) {
		if ( this.emit( 'click' ) ) {
			return false;
		}
	}
};
 
/**
 * Check if button has a frame.
 *
 * @return {boolean} Button is framed
 */
OO.ui.mixin.ButtonElement.prototype.isFramed = function () {
	return this.framed;
};
 
/**
 * Render the button with or without a frame. Omit the `framed` parameter to toggle the button frame
 * on and off.
 *
 * @param {boolean} [framed] Make button framed, omit to toggle
 * @chainable
 * @return {OO.ui.Element} The element, for chaining
 */
OO.ui.mixin.ButtonElement.prototype.toggleFramed = function ( framed ) {
	framed = framed === undefined ? !this.framed : !!framed;
	Eif ( framed !== this.framed ) {
		this.framed = framed;
		this.$element
			.toggleClass( 'oo-ui-buttonElement-frameless', !framed )
			.toggleClass( 'oo-ui-buttonElement-framed', framed );
		this.updateThemeClasses();
	}
 
	return this;
};
 
/**
 * Set the button's active state.
 *
 * The active state can be set on:
 *
 *  - {@link OO.ui.ButtonOptionWidget ButtonOptionWidget} when it is selected
 *  - {@link OO.ui.ToggleButtonWidget ToggleButtonWidget} when it is toggle on
 *  - {@link OO.ui.ButtonWidget ButtonWidget} when clicking the button would only refresh the page
 *
 * @protected
 * @param {boolean} [value=false] Make button active
 * @chainable
 * @return {OO.ui.Element} The element, for chaining
 */
OO.ui.mixin.ButtonElement.prototype.setActive = function ( value ) {
	this.active = !!value;
	this.$element.toggleClass( 'oo-ui-buttonElement-active', this.active );
	this.updateThemeClasses();
	return this;
};
 
/**
 * Check if the button is active
 *
 * @protected
 * @return {boolean} The button is active
 */
OO.ui.mixin.ButtonElement.prototype.isActive = function () {
	return this.active;
};