Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 | 1x 1x 1x 1x 1x 41x 41x 41x 41x 41x 41x 18x 41x 4x 2x 2x 2x 1x 1x 4x 4x 4x 4x 37x 17x 8x 9x 9x 5x 4x 17x 7x 3x 7x 7x 4x 4x 7x 10x 10x 10x 10x 4x 4x 33x 1x 1x 32x 2x 2x 33x 3x 3x 3x 3x 3x 33x 33x 33x 33x 33x 4x 29x 29x 29x 29x 13x 13x 29x 29x 33x 1x | /*! * VisualEditor ContentEditable linear arrow key down handler * * @copyright See AUTHORS.txt */ /* istanbul ignore next */ /** * Arrow key down handler for linear selections. * * @class * @extends ve.ce.KeyDownHandler * * @constructor */ ve.ce.LinearArrowKeyDownHandler = function VeCeLinearArrowKeyDownHandler() { // Parent constructor - never called because class is fully static // ve.ui.LinearArrowKeyDownHandler.super.apply( this, arguments ); }; /* Inheritance */ OO.inheritClass( ve.ce.LinearArrowKeyDownHandler, ve.ce.KeyDownHandler ); /* Static properties */ ve.ce.LinearArrowKeyDownHandler.static.name = 'linearArrow'; ve.ce.LinearArrowKeyDownHandler.static.keys = [ OO.ui.Keys.UP, OO.ui.Keys.DOWN, OO.ui.Keys.LEFT, OO.ui.Keys.RIGHT, OO.ui.Keys.HOME, OO.ui.Keys.END, OO.ui.Keys.PAGEUP, OO.ui.Keys.PAGEDOWN ]; ve.ce.LinearArrowKeyDownHandler.static.supportedSelections = [ 'linear' ]; /* Static methods */ /** * @inheritdoc */ ve.ce.LinearArrowKeyDownHandler.static.execute = function ( surface, e ) { const isBlockMove = e.keyCode === OO.ui.Keys.UP || e.keyCode === OO.ui.Keys.DOWN || e.keyCode === OO.ui.Keys.PAGEUP || e.keyCode === OO.ui.Keys.PAGEDOWN || e.keyCode === OO.ui.Keys.HOME || e.keyCode === OO.ui.Keys.END, keyBlockDirection = e.keyCode === OO.ui.Keys.DOWN || e.keyCode === OO.ui.Keys.PAGEDOWN || e.keyCode === OO.ui.Keys.END ? 1 : -1, activeNode = surface.getActiveNode(); let range = surface.model.getSelection().getRange(); // TODO: onDocumentKeyDown did this already surface.surfaceObserver.stopTimerLoop(); // TODO: onDocumentKeyDown did this already surface.surfaceObserver.pollOnce(); function moveOffFocusableNode( focusableRange, dir ) { return surface.model.getDocument().getRelativeRange( focusableRange, dir, 'character', e.shiftKey, activeNode && ( e.shiftKey || activeNode.trapsCursor() ) ? activeNode.getRange() : null ); } let direction, directionality; if ( surface.focusedBlockSlug ) { // Block level selection, so directionality is just css directionality if ( isBlockMove ) { direction = keyBlockDirection; } else { directionality = $( surface.focusedBlockSlug ).css( 'direction' ); // eslint-disable-next-line no-bitwise if ( e.keyCode === OO.ui.Keys.LEFT ^ directionality === 'rtl' ) { // Left arrow in ltr, or right arrow in rtl direction = -1; } else { // Left arrow in rtl, or right arrow in ltr direction = 1; } } range = moveOffFocusableNode( range, direction ); surface.model.setLinearSelection( range ); e.preventDefault(); return true; } if ( surface.focusedNode ) { if ( isBlockMove ) { direction = keyBlockDirection; } else { directionality = surface.getFocusedNodeDirectionality(); // eslint-disable-next-line no-bitwise if ( e.keyCode === OO.ui.Keys.LEFT ^ directionality === 'rtl' ) { // Left arrow in ltr, or right arrow in rtl direction = -1; } else { // Left arrow in rtl, or right arrow in ltr direction = 1; } } if ( e.shiftKey ) { // There is no DOM range to expand (because the selection is faked), so // use "collapse to focus - observe - expand". Define "focus" to be the // edge of the focusedNode in the direction of motion (so the selection // always grows). This means that clicking on the focusableNode then // modifying the selection will always include the node. // eslint-disable-next-line no-bitwise if ( direction === -1 ^ range.isBackwards() ) { range = range.flip(); } let observationRange = new ve.Range( range.to ); if ( !surface.focusedNode.isContent() ) { // Block focusable node: move the observation range to an adjacent content offset observationRange = moveOffFocusableNode( observationRange, direction ); observationRange = new ve.Range( observationRange.to ); } surface.model.setLinearSelection( observationRange ); } else { range = moveOffFocusableNode( range, direction ); // Move to start/end of node in the model in DM (and DOM) range = new ve.Range( direction === 1 ? range.end : range.start ); surface.model.setLinearSelection( range ); if ( !isBlockMove ) { // Un-shifted left/right: we've already moved so preventDefault e.preventDefault(); return true; } // Else keep going with the cursor in the new place } } // Else keep DM range and DOM selection as-is let collapseNode, collapseOffset; if ( e.shiftKey && !ve.supportsSelectionExtend && range.isBackwards() ) { // If the browser doesn't support backwards selections, but the dm range // is backwards, then use "collapse to anchor - observe - expand". collapseNode = surface.nativeSelection.anchorNode; collapseOffset = surface.nativeSelection.anchorOffset; } else if ( e.shiftKey && !range.isCollapsed() && isBlockMove ) { // If selection is expanded and cursoring is up/down, use // "collapse to focus - observe - expand" to work round quirks. collapseNode = surface.nativeSelection.focusNode; collapseOffset = surface.nativeSelection.focusOffset; } // Else don't collapse the selection if ( collapseNode ) { const nativeRange = surface.getElementDocument().createRange(); nativeRange.setStart( collapseNode, collapseOffset ); nativeRange.setEnd( collapseNode, collapseOffset ); surface.nativeSelection.removeAllRanges(); surface.nativeSelection.addRange( nativeRange ); } const startFocusNode = surface.nativeSelection.focusNode; const startFocusOffset = surface.nativeSelection.focusOffset; // Re-expand (or fixup) the selection after the native action, if necessary surface.eventSequencer.afterOne( { keydown: function () { // Support: Chrome // Chrome bug lets you cursor into a multi-line contentEditable=false with up/down… const viewNode = $( surface.nativeSelection.focusNode ).closest( '.ve-ce-leafNode,.ve-ce-branchNode' ).data( 'view' ); if ( !viewNode ) { // Irrelevant selection (or none) return; } let newRange; Iif ( viewNode.isFocusable() ) { let afterDirection; // We've landed in a focusable node; fixup the range if ( isBlockMove ) { // The intended direction is clear, even if the cursor did not move // or did something completely preposterous afterDirection = keyBlockDirection; } else { // Observe which way the cursor moved afterDirection = ve.compareDocumentOrder( surface.nativeSelection.focusNode, surface.nativeSelection.focusOffset, startFocusNode, startFocusOffset ); } newRange = ( afterDirection > 0 ? viewNode.getOuterRange() : viewNode.getOuterRange().flip() ); } else { // Check where the range has moved to surface.surfaceObserver.pollOnceNoCallback(); newRange = new ve.Range( surface.surfaceObserver.getRange().to ); } // Adjust range to use old anchor, if necessary if ( e.shiftKey ) { newRange = new ve.Range( range.from, newRange.to ); surface.getModel().setLinearSelection( newRange ); } surface.updateActiveAnnotations(); surface.surfaceObserver.pollOnce(); } } ); return true; }; /* Registration */ ve.ce.keyDownHandlerFactory.register( ve.ce.LinearArrowKeyDownHandler ); |