Press n or j to go to the next uncovered block, b, p or k for the previous block.
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135x 135x 135x 135x 135x 135x 135x 1x 8x 8x 8x 195x 97x 98x 98x 364x 98x 92x 6x 8x 8x 1x 8x 8x 6x 2x 1x 4x 1x 4x 1x 34x 34x 34x 34x 26x 8x 8x 8x 8x 8x 54x 54x 100x 54x 8x 16x 16x 16x 16x 54x 54x 54x 54x 54x 54x 54x 4x 50x 50x 50x 51x 26x 25x 25x 51x 51x 2x 2x 2x 2x 2x 1x 1x 49x 36x 36x 13x 13x 11x 8x 1x 26x 26x 26x 26x 26x 1x 9x 1x 1205x 22x 22x 1183x 1183x 47x 31x 16x 1136x 399x 737x 737x 328x 328x 328x 160x 593x 593x 511x 511x 82x 1x 648x 648x 648x 648x 47x 47x 601x 11x 11x 590x 9x 7x 7x 7x 7x 7x 7x 7x 9x 2x 2x 590x 583x 583x 590x 590x 12x 12x 12x 12x 590x 590x 1x 765x 131x 765x 11x 754x 754x 765x 765x 20x 11x 11x 765x 23x 14x 14x 765x 19x 19x 1x 9x 9x 9x 9x 9x 9x 1x 11x 11x 9x 1x 33x 33x 33x 33x 33x 33x 33x 33x 33x 33x 33x 33x 33x 1x 826x 1x 892x 892x 159x 159x 51x 892x 1x 863x 863x 16x 847x 847x 4x 843x 843x 843x 631x 212x 212x 212x 212x 843x 1x 180x 180x 180x 1x 110x 110x 110x 1x 4578x 1x 19069x 1x 2229x 1x 3947x 1x 2310x 1x 2310x 1x 305x 1x 910x 910x 910x 910x 910x 1x 848x 848x 1x 34x 34x 34x 1x 505x 2x 1x 25x 6x 25x 1x 53x 53x 53x 17x 17x 53x 53x 53x 31x 21x 10x 1x 135x 1x 1x 1x 387x 387x 3465x 3465x 1564x 1564x 11x 3465x 1957x 1957x 319x 319x 7x 387x 387x 387x 4x 387x 4x 4x | /*! * VisualEditor ContentEditable Surface class. * * @copyright See AUTHORS.txt */ /** * ContentEditable surface. * * @class * @extends OO.ui.Element * @mixes OO.EventEmitter * * @constructor * @param {ve.dm.Surface} model Surface model to observe * @param {ve.ui.Surface} ui Surface user interface * @param {Object} [config] Configuration options */ ve.ce.Surface = function VeCeSurface( model, ui, config ) { // Parent constructor ve.ce.Surface.super.call( this, config ); // Mixin constructors OO.EventEmitter.call( this ); // Properties this.surface = ui; this.model = model; this.documentView = new ve.ce.Document( model.getDocument(), this ); this.attachedRoot = this.getDocument().getDocumentNode().getNodeFromOffset( model.getDocument().getAttachedRoot().getOffset() + ( model.getDocument().getAttachedRoot().isWrapped() ? 1 : 0 ) ); this.selection = null; this.readOnly = false; this.reviewMode = false; this.surfaceObserver = new ve.ce.SurfaceObserver( this ); this.$window = $( this.getElementWindow() ); this.$document = $( this.getElementDocument() ); this.$attachedRootNode = this.attachedRoot.$element.addClass( 've-ce-attachedRootNode' ); // Deprecated aliases this.$documentNode = this.$attachedRootNode; this.root = this.attachedRoot; // Window.getSelection returns a live singleton representing the document's selection this.nativeSelection = this.getElementWindow().getSelection(); ve.fixSelectionNodes( this.nativeSelection ); this.eventSequencer = new ve.EventSequencer( [ 'keydown', 'keypress', 'keyup', 'compositionstart', 'compositionend', 'beforeinput', 'input', 'mousedown' ] ); // The last non-collapsed selection in this VE surface. This will be a NullSelection // if there has never had a non-collapsed selection, or if the cursor is moved out of // the surface and a selection is made elsewhere. this.lastNonCollapsedDocumentSelection = new ve.dm.NullSelection(); this.renderLocks = 0; this.dragging = false; this.resizing = false; this.focused = false; this.deactivated = false; this.activeNode = null; this.contentBranchNodeChanged = false; this.selectionLink = null; this.delayedSequences = []; this.$highlightsFocused = $( '<div>' ); this.$highlightsBlurred = $( '<div>' ); this.$highlights = $( '<div>' ).append( this.$highlightsFocused, this.$highlightsBlurred ); this.pointerEvents = null; this.focusedBlockSlug = null; this.focusedNode = null; this.activeAnnotations = []; this.contexedAnnotations = []; this.previousActiveAnnotations = []; // This is set on entering changeModel, then unset when leaving. // It is used to test whether a reflected change event is emitted. this.newModelSelection = null; // Snapshot updated at keyDown. See storeKeyDownState. this.keyDownState = { event: null, selectionState: null }; this.cursorDirectionality = null; this.unicorningNode = null; this.setUnicorningRecursionGuard = false; this.cursorHolderBefore = null; this.cursorHolderAfter = null; this.clipboardHandler = this.createClipboardHandler(); this.dragDropHandler = new ve.ce.DragDropHandler( this ); this.selectionManager = new ve.ce.SelectionManager( this ); // Events this.model.connect( this, { select: 'onModelSelect', documentUpdate: 'onModelDocumentUpdate', insertionAnnotationsChange: 'onInsertionAnnotationsChange' } ); const synchronizer = this.getModel().synchronizer; Iif ( synchronizer ) { synchronizer.connect( this, { wrongDoc: 'onSynchronizerWrongDoc', pause: 'onSynchronizerPause' } ); } this.onDocumentMouseUpHandler = this.onDocumentMouseUp.bind( this ); this.$attachedRootNode.on( { // Mouse events shouldn't be sequenced as the event sequencer // is detached on blur mousedown: this.onDocumentMouseDown.bind( this ) // mouseup is bound to the whole document on mousedown } ); this.onWindowResizeHandler = ve.debounce( this.onWindowResize.bind( this ), 50 ); this.$window.on( 'resize', this.onWindowResizeHandler ); this.onDocumentFocusInOutHandler = this.onDocumentFocusInOut.bind( this ); this.$document.on( 'focusin focusout', this.onDocumentFocusInOutHandler ); this.debounceFocusChange = ve.debounce( this.onFocusChange.bind( this ) ); // If the document is blurred (but still has a selection) it is // possible to clear the selection by clicking elsewhere without // triggering a focus or blur event, so listen to mousedown globally. this.$document.on( 'mousedown', this.debounceFocusChange ); // It is possible that when focusin fires, the selection is not yet inside // the document. This happens if the selection is being moved inside itself, // e.g. the whole html page was previously selected, including the attachedRootNode // In this case the selection is not moved until mouseup. T157499 this.$attachedRootNode.on( 'mouseup', this.debounceFocusChange ); this.$attachedRootNode .on( 'focus', 'a', () => { // Opera <= 12 triggers 'blur' on document node before any link is // focused and we don't want that this.$attachedRootNode[ 0 ].focus(); } ); this.onDocumentSelectionChangeHandler = this.onDocumentSelectionChange.bind( this ); this.$document.on( 'selectionchange', this.onDocumentSelectionChangeHandler ); // Add listeners to the eventSequencer. They won't get called until // eventSequencer.attach(node) has been called. this.eventSequencer.on( { keydown: this.onDocumentKeyDown.bind( this ), keyup: this.onDocumentKeyUp.bind( this ), keypress: this.onDocumentKeyPress.bind( this ), beforeinput: this.onDocumentBeforeInput.bind( this ), input: this.onDocumentInput.bind( this ), compositionstart: this.onDocumentCompositionStart.bind( this ) } ).after( { keydown: this.afterDocumentKeyDown.bind( this ) } ); this.mutationObserver = new MutationObserver( this.afterMutations.bind( this ) ); this.mutationObserver.observe( this.$attachedRootNode[ 0 ], { childList: true, subtree: true } ); // Initialization // Support: Chrome // Add 'notranslate' class to prevent Chrome's translate feature from // completely messing up the CE DOM (T59124) this.$element.addClass( 've-ce-surface notranslate' ); // Support: Edge // Add translate="no" attribute to prevent Chromium Edge's translate feature from // translating our editable surface, and leaving junk behind... (T267747) // Some documentation out there says it respects class="notranslate", but it doesn't. this.$element.attr( 'translate', 'no' ); this.$highlights.addClass( 've-ce-surface-highlights' ); this.$highlightsFocused.addClass( 've-ce-surface-highlights-focused' ); this.$highlightsBlurred.addClass( 've-ce-surface-highlights-blurred' ); // Add elements to the DOM this.$highlights.append( this.getDragDropHandler().$dropMarker ); this.$element.append( this.$attachedRootNode, this.clipboardHandler.$element ); this.surface.$blockers.append( this.$highlights ); this.surface.$selections.append( this.selectionManager.$element ); }; /* Inheritance */ OO.inheritClass( ve.ce.Surface, OO.ui.Element ); OO.mixinClass( ve.ce.Surface, OO.EventEmitter ); /* Events */ /** * @event ve.ce.Surface#relocationStart */ /** * @event ve.ce.Surface#relocationEnd */ /** * @event ve.ce.Surface#keyup */ /** * When the surface or its contents changes position * (only after initialize has already been called). * * @event ve.ce.Surface#position * @param {boolean} [wasSynchronizing=false] The surface was positioned due to * synchronization (ve.dm.SurfaceSynchronizer) */ /** * Note that it's possible for a focus event to occur immediately after a blur event, if the focus * moves to or from a FocusableNode. In this case the surface doesn't lose focus conceptually, but * a pair of blur-focus events is emitted anyway. * * @event ve.ce.Surface#focus */ /** * Note that it's possible for a focus event to occur immediately after a blur event, if the focus * moves to or from a FocusableNode. In this case the surface doesn't lose focus conceptually, but * a pair of blur-focus events is emitted anyway. * * @event ve.ce.Surface#blur */ /** * Surface activation state has changed (i.e. on activate or deactivate) * * @event ve.ce.Surface#activation */ /* Static properties */ /** * Values of InputEvent.inputType which map to a command * * Currently these are triggered when the user selects * undo/redo from the context menu in Chrome, or uses the * selection formatting tools on iOS. * * See https://w3c.github.io/input-events/ * * commands like { collapsed: 'foo', uncollapsed: 'bar' } * act conditionally depending whether the selection is * collapsed * * A value of `null` will perform no action and * preventDefault. A value of `undefined` will do nothing * and let the event continue. * * @type {Object.<string,string|null|Object>} */ ve.ce.Surface.static.inputTypeCommands = { historyUndo: 'undo', historyRedo: 'redo', formatBold: 'bold', formatItalic: 'italic', formatUnderline: 'underline', formatStrikeThrough: 'strikethrough', formatSuperscript: 'superscript', formatSubscript: 'subscript', formatJustifyFull: null, formatJustifyCenter: null, formatJustifyRight: null, formatJustifyLeft: null, formatIndent: 'indent', formatOutdent: 'outdent', formatRemove: 'clear', formatSetBlockTextDirection: null, formatSetInlineTextDirection: null, formatBackColor: null, formatFontColor: null, formatFontName: null, // Support: Firefox // Delete content via context menu in Firefox. (T220629) // If there is a non-collapsed selection, a delete content event can only ever just remove // the selected content. The only time we know this event is fired is in Firefox, where // no other change events are fired. // If any other browsers fire this event with a selection this is harmless, as removing // the content without moving the cursor is always the correct thing to do. deleteContentBackward: { uncollapsed: 'backspace' } }; /** * Cursor holder template * * @static * @property {HTMLElement} */ ve.ce.Surface.static.cursorHolderTemplate = $( '<div>' ) .addClass( 've-ce-cursorHolder' ) .prop( 'contentEditable', 'true' ) .append( // The image does not need a src for Firefox in spite of cursoring // bug https://bugzilla.mozilla.org/show_bug.cgi?id=989012 , because // you can cursor to ce=false blocks in Firefox (see bug // https://bugzilla.mozilla.org/show_bug.cgi?id=1155031 ) $( '<img>' ) .addClass( 've-ce-cursorHolder-img' ) .attr( { role: 'none', alt: '' } ) ) .get( 0 ); /* Methods */ /** * Create a clipboard handler for the surface * * @return {ve.ce.ClipboardHandler} */ ve.ce.Surface.prototype.createClipboardHandler = function () { return new ve.ce.ClipboardHandler( this ); }; /** * Get the clipboard handler * * @return {ve.ce.ClipboardHandler} */ ve.ce.Surface.prototype.getClipboardHandler = function () { return this.clipboardHandler; }; /** * Get the drag and drop handler * * @return {ve.ce.DragDropHandler} */ ve.ce.Surface.prototype.getDragDropHandler = function () { return this.dragDropHandler; }; /** * Get the selection manager * * @return {ve.ce.SelectionManager} */ ve.ce.Surface.prototype.getSelectionManager = function () { return this.selectionManager; }; /** * Destroy the surface, removing all DOM elements. */ ve.ce.Surface.prototype.destroy = function () { const attachedRoot = this.attachedRoot; // Support: Firefox, iOS // FIXME T126041: Blur to make selection/cursor disappear (needed in Firefox // in some cases, and in iOS to hide the keyboard) if ( this.isFocused() ) { this.blur(); } // Detach observer and event sequencer this.surfaceObserver.stopTimerLoop(); this.surfaceObserver.detach(); this.eventSequencer.detach(); // Make document node not live attachedRoot.setLive( false ); // Disconnect events this.model.disconnect( this ); // Disconnect DOM events on the document this.$document.off( 'focusin focusout', this.onDocumentFocusInOutHandler ); this.$document.off( 'mousedown', this.debounceFocusChange ); this.$document.off( 'selectionchange', this.onDocumentSelectionChangeHandler ); Iif ( this.model.synchronizer ) { // TODO: Move destroy to ve.dm.Surface#destroy this.model.synchronizer.destroy(); this.model.synchronizer.disconnect( this ); } // Disconnect DOM events on the window this.$window.off( 'resize', this.onWindowResizeHandler ); // Remove DOM elements (also disconnects their events) this.$element.remove(); this.$highlights.remove(); this.getSelectionManager().destroy(); }; /** * Get linear model offest from a mouse event * * @param {Event} e * @return {number} Linear model offset, or -1 if coordinates are out of bounds */ ve.ce.Surface.prototype.getOffsetFromEventCoords = function ( e ) { return this.getOffsetFromCoords( e.pageX - this.surface.$scrollContainer.scrollLeft(), e.pageY - this.surface.$scrollContainer.scrollTop() ); }; /** * Get linear model offset from absolute coords * * @param {number} x X offset * @param {number} y Y offset * @return {number} Linear model offset, or -1 if coordinates are out of bounds */ ve.ce.Surface.prototype.getOffsetFromCoords = function ( x, y ) { const doc = this.getElementDocument(); try { let offset; if ( doc.caretPositionFromPoint ) { // Gecko // http://dev.w3.org/csswg/cssom-view/#extensions-to-the-document-interface const caretPosition = document.caretPositionFromPoint( x, y ); offset = ve.ce.getOffset( caretPosition.offsetNode, caretPosition.offset ); } else Eif ( doc.caretRangeFromPoint ) { // Webkit // http://www.w3.org/TR/2009/WD-cssom-view-20090804/ const range = document.caretRangeFromPoint( x, y ); offset = ve.ce.getOffset( range.startContainer, range.startOffset ); } else if ( document.body.createTextRange ) { // Trident // http://msdn.microsoft.com/en-gb/library/ie/ms536632(v=vs.85).aspx const textRange = document.body.createTextRange(); textRange.moveToPoint( x, y ); textRange.pasteHTML( '<span class="ve-ce-textRange-drop-marker"> </span>' ); // eslint-disable-next-line no-jquery/no-global-selector const $marker = $( '.ve-ce-textRange-drop-marker' ); offset = ve.ce.getOffset( $marker.get( 0 ), 0 ); $marker.remove(); } return offset; } catch ( e ) { // Both ve.ce.getOffset and TextRange.moveToPoint can throw out of bounds exceptions return -1; } }; /** * Get selection view object * * @param {ve.dm.Selection} [selection] Optional selection model, defaults to current selection * @return {ve.ce.Selection} Selection view */ ve.ce.Surface.prototype.getSelection = function ( selection ) { if ( selection ) { // Specific selection requested, bypass cache return ve.ce.Selection.static.newFromModel( selection, this ); } else if ( !this.selection ) { this.selection = ve.ce.Selection.static.newFromModel( this.getModel().getSelection(), this ); } return this.selection; }; /** * Get block directionality at selection * * @return {string} 'rtl' or 'ltr' */ ve.ce.Surface.prototype.getSelectionDirectionality = function () { return this.getSelection().getDirectionality( this.getDocument() ); }; /* Initialization */ /** * Initialize surface. * * This should be called after the surface has been attached to the DOM. * * @fires ve.ce.Surface#position */ ve.ce.Surface.prototype.initialize = function () { this.attachedRoot.setLive( true ); Iif ( $.client.profile().layout === 'gecko' ) { // Support: Firefox < 64 // Turn off native object editing. This must be tried after the surface has been added to DOM. // This is only needed in Gecko. In other engines, these properties are off by default, // and turning them off again is expensive; see https://phabricator.wikimedia.org/T89928 // These are disabled by default since Firefox 64. try { this.$document[ 0 ].execCommand( 'enableObjectResizing', false, false ); this.$document[ 0 ].execCommand( 'enableInlineTableEditing', false, false ); } catch ( e ) { /* Silently ignore */ } } this.emit( 'position' ); }; /** * Set the read-only state of the surface * * @param {boolean} readOnly Make surface read-only */ ve.ce.Surface.prototype.setReadOnly = function ( readOnly ) { this.readOnly = !!readOnly; this.$element.toggleClass( 've-ce-surface-readOnly', this.readOnly ); }; /** * Check if the surface is read-only * * @return {boolean} */ ve.ce.Surface.prototype.isReadOnly = function () { return this.readOnly; }; /** * Set the review mode state of the surface * * In review mode the surface can't be interacted with by the user * (unlike the read-only mode where the user can select text and * inspect nodes). * * Review mode does not restrict changes to the model by other means, * so programmatic changes can still be made from other tools. * * @param {boolean} reviewMode Set surface to review mode * @param {ve.ce.Node[]} highlightNodes Nodes to highlight while in review mode */ ve.ce.Surface.prototype.setReviewMode = function ( reviewMode, highlightNodes ) { this.reviewMode = !!reviewMode; this.$element.toggleClass( 've-ce-surface-reviewMode', this.reviewMode ); this.$element.toggleClass( 've-ce-surface-reviewMode-highlightNodes', this.reviewMode && !!highlightNodes ); if ( reviewMode && highlightNodes ) { highlightNodes.forEach( ( node ) => { node.$element .addClass( 've-ce-surface-reviewMode-highlightNode' ) .parentsUntil( '.ve-ce-attachedRootNode' ) .addClass( 've-ce-surface-reviewMode-highlightNode' ); } ); } else { this.$element.find( '.ve-ce-surface-reviewMode-highlightNode' ) .removeClass( 've-ce-surface-reviewMode-highlightNode' ); } }; /** * Give focus to the surface, reapplying the model selection, or selecting the first visible offset * if the model selection is null. * * This is used when switching between surfaces, e.g. when closing a dialog window. Calling this * function will also reapply the selection, even if the surface is already focused. */ ve.ce.Surface.prototype.focus = function () { Iif ( !this.attachedRoot.isLive() ) { OO.ui.warnDeprecation( 'Tried to focus an un-initialized surface view. Wait for the ve.ui.Surface `ready` event to fire.' ); return; } let selection = this.getSelection(); Iif ( selection.getModel().isNull() ) { this.selectFirstVisibleStartContentOffset(); selection = this.getSelection(); } // Focus the contentEditable for text selections, or the clipboard handler for focusedNode selections Iif ( selection.isFocusedNode() ) { this.clipboardHandler.$element[ 0 ].focus(); } else Eif ( selection.isNativeCursor() ) { let nodeAndOffset; try { nodeAndOffset = this.getDocument().getNodeAndOffset( selection.getModel().getRange().start ); } catch ( e ) { // Unexplained failures causing log spam: T262487 nodeAndOffset = null; } Eif ( nodeAndOffset ) { $( nodeAndOffset.node ).closest( '[contenteditable=true]' )[ 0 ].focus(); } } // If we are calling focus after replacing a node the selection may be gone // but onDocumentFocus won't fire so restore the selection here too. this.onModelSelect(); // setTimeout: postpone until onDocumentFocus has been called setTimeout( () => { // Support: Chrome // In some browsers (e.g. Chrome) giving the document node focus doesn't // necessarily give you a selection (e.g. if the first child is a <figure>) // so if the surface isn't 'focused' (has no selection) give it a selection // manually // TODO: rename isFocused and other methods to something which reflects // the fact they actually mean "has a native selection" Eif ( !this.isFocused() ) { this.selectFirstVisibleStartContentOffset(); } } ); // onDocumentFocus takes care of the rest }; /** * Blur the surface */ ve.ce.Surface.prototype.blur = function () { Iif ( this.deactivated ) { // Clear the model selection, so activate doesn't trigger another de-activate this.getModel().setNullSelection(); this.activate(); } this.removeRangesAndBlur(); // This won't trigger focusin/focusout events, so trigger focus change manually this.onFocusChange(); Iif ( OO.ui.isMobile() ) { this.updateActiveAnnotations(); this.contexedAnnotations = []; } }; /** * Remove all native selection ranges, and blur any active element * * This should hide all virtual keyboards when present. */ ve.ce.Surface.prototype.removeRangesAndBlur = function () { this.nativeSelection.removeAllRanges(); if ( this.getElementDocument().activeElement === this.$attachedRootNode[ 0 ] ) { // Blurring the activeElement ensures the keyboard is hidden on iOS this.getElementDocument().activeElement.blur(); } }; /** * Handler for focusin and focusout events. Filters events and debounces to #onFocusChange. * * @param {jQuery.Event} e focusin/out event */ ve.ce.Surface.prototype.onDocumentFocusInOut = function () { this.debounceFocusChange(); }; /** * Handle global focus change. */ ve.ce.Surface.prototype.onFocusChange = function () { const surfaceNodes = [ this.$attachedRootNode[ 0 ], this.clipboardHandler.$element[ 0 ], this.$highlights[ 0 ] ]; const hasFocus = OO.ui.contains( surfaceNodes, this.nativeSelection.anchorNode, true ) && OO.ui.contains( surfaceNodes, document.activeElement, true ); if ( this.deactivated ) { Iif ( OO.ui.contains( this.$attachedRootNode[ 0 ], this.nativeSelection.anchorNode, true ) ) { this.onDocumentFocus(); } } else { if ( hasFocus && !this.isFocused() ) { this.onDocumentFocus(); } else if ( !hasFocus && this.isFocused() ) { this.onDocumentBlur(); } else Iif ( hasFocus && OO.ui.contains( this.$highlights[ 0 ], document.activeElement, true ) ) { // Focus ended up in the higlight, e.g. by click on an already visible highlight. // Move the cursor back to clipboard handler as we do when focusableNode initially selected. // Without this, arrow key navigation from the focusable node would stop working. this.prepareClipboardHandlerForCopy(); } } }; /** * Check if the surface is deactivated. * * @return {boolean} Surface is deactivated */ ve.ce.Surface.prototype.isDeactivated = function () { return this.deactivated; }; /** * Check if the surface is visibly deactivated. * * Only true if the surface was decativated by the user * in a way that is expected to change the rendering. * * @return {boolean} Surface is visibly deactivated */ ve.ce.Surface.prototype.isShownAsDeactivated = function () { return this.deactivated && !this.getSelectionManager().showDeactivatedAsActivated; }; /** * Deactivate the surface, stopping the surface observer and replacing the native * range with a fake rendered one. * * Used by dialogs so they can take focus without losing the original document selection. * * @param {boolean} [showAsActivated=true] Surface should still show as activated * @param {boolean} [noSelectionChange=false] Don't change the native selection. * @param {boolean} [hideSelection=false] Completely hide the selection * @fires ve.ce.Surface#activation */ ve.ce.Surface.prototype.deactivate = function ( showAsActivated, noSelectionChange, hideSelection ) { Eif ( !this.deactivated ) { // Disable the surface observer, there can be no observable changes // until the surface is activated this.surfaceObserver.disable(); this.deactivated = true; this.previousActiveAnnotations = this.activeAnnotations; this.findAndExecuteDelayedSequences(); this.$element.addClass( 've-ce-surface-deactivated' ); // Remove ranges so the user can't accidentally type into the document, // and so virtual keyboards are hidden. if ( !noSelectionChange ) { this.removeRangesAndBlur(); // iOS Safari will sometimes restore the selection immediately (T293661) setTimeout( () => { Iif ( // Surface may have been immediately re-activated deliberately this.deactivated && OO.ui.contains( this.$attachedRootNode[ 0 ], this.nativeSelection.anchorNode, true ) ) { this.removeRangesAndBlur(); } } ); } Iif ( hideSelection ) { this.getSelectionManager().hideDeactivatedSelection(); } else { this.getSelectionManager().showDeactivatedSelection( showAsActivated ); } this.clearKeyDownState(); this.emit( 'activation' ); } }; /** * Reactivate the surface and restore the native selection * * @fires ve.ce.Surface#activation * @fires ve.dm.Surface#contextChange */ ve.ce.Surface.prototype.activate = function () { if ( this.deactivated ) { this.deactivated = false; this.getSelectionManager().hideDeactivatedSelection(); this.surfaceObserver.enable(); this.$element.removeClass( 've-ce-surface-deactivated' ); Iif ( OO.ui.isMobile() ) { // Activating triggers a context hide on mobile this.model.emit( 'contextChange' ); } const previousSelection = this.getModel().getSelection(); Iif ( OO.ui.contains( this.$attachedRootNode[ 0 ], this.nativeSelection.anchorNode, true ) ) { // The selection has been placed back in the document, either by the user clicking // or by the closing window updating the model. Poll in case it was the user clicking. this.surfaceObserver.clear(); this.surfaceObserver.pollOnce(); } else { // Clear focused node so onModelSelect re-selects it if necessary this.focusedNode = null; this.onModelSelect(); } const newSelection = this.getModel().getSelection(); Iif ( previousSelection.getCoveringRange() && newSelection.getCoveringRange() && previousSelection.getCoveringRange().containsRange( newSelection.getCoveringRange() ) ) { // If the user reactivates by clicking on their previous selection, use that selection. this.getModel().setSelection( previousSelection ); // Restore active annotations if ( this.previousActiveAnnotations.length ) { const annotationClasses = this.previousActiveAnnotations.map( ( ann ) => ann.constructor ); this.selectAnnotation( ( view ) => ve.isInstanceOfAny( view, annotationClasses ) ); } } this.emit( 'activation' ); } }; /** * Check if the surface has a native cursor selection * * On mobile platforms, this means it is likely the virtual * keyboard is visible. * * @return {boolean} Surface has a native cursor selection */ ve.ce.Surface.prototype.hasNativeCursorSelection = function () { return !this.isDeactivated() && this.getSelection().isNativeCursor(); }; /** * Handle document focus events. * * This is triggered by a global focusin/focusout event noticing a selection on the document. * * @fires ve.ce.Surface#focus */ ve.ce.Surface.prototype.onDocumentFocus = function () { Iif ( this.getModel().getSelection().isNull() ) { // If the document is being focused by a non-mouse/non-touch user event, // find the first content offset and place the cursor there. this.selectFirstVisibleStartContentOffset(); } this.eventSequencer.attach( this.$element ); this.surfaceObserver.startTimerLoop(); this.focused = true; this.activate(); this.$element.addClass( 've-ce-surface-focused' ); this.emit( 'focus' ); }; /** * Handle document blur events. * * This is triggered by a global focusin/focusout event noticing no selection on the document. * * @fires ve.ce.Surface#blur */ ve.ce.Surface.prototype.onDocumentBlur = function () { const nullSelectionOnBlur = this.surface.nullSelectionOnBlur; if ( !nullSelectionOnBlur ) { // Set noSelectionChange as we already know the selection has left // the document and we don't want #deactivate to move it again. this.deactivate( false, true ); } this.eventSequencer.detach(); this.surfaceObserver.stopTimerLoop(); this.surfaceObserver.pollOnce(); this.surfaceObserver.clear(); // Setting focused to false blocks selection change handler, so fire one last time here this.onDocumentSelectionChange(); this.setDragging( false ); this.focused = false; if ( nullSelectionOnBlur ) { if ( this.focusedNode ) { this.focusedNode.setFocused( false ); this.focusedNode = null; } this.getModel().setNullSelection(); } this.$element.removeClass( 've-ce-surface-focused' ); this.emit( 'blur' ); }; /** * Check if surface is focused. * * @return {boolean} Surface is focused */ ve.ce.Surface.prototype.isFocused = function () { return this.focused; }; /** * Handle document mouse down events. * * @param {jQuery.Event} e Mouse down event */ ve.ce.Surface.prototype.onDocumentMouseDown = function ( e ) { Eif ( e.which !== OO.ui.MouseButtons.LEFT ) { Eif ( e.which === OO.ui.MouseButtons.MIDDLE ) { this.clipboardHandler.prepareForMiddleClickPaste( e ); } return; } const offset = this.getOffsetFromEventCoords( e ); if ( offset !== -1 ) { const contexedAnnotations = this.annotationsAtNode( e.target, ( view ) => this.surface.context.getRelatedSourcesFromModels( [ view.model ] ).length ); if ( OO.ui.isMobile() && // The user has clicked on contexed annotations and ... contexedAnnotations.length && ( // ... was previously on a focusable node or ... this.focusedNode || // ... previously had different annotations selected ... !( // Shallow strict equality check this.contexedAnnotations.length === contexedAnnotations.length && this.contexedAnnotations.every( ( ann, i ) => ann === contexedAnnotations[ i ] ) ) ) ) { const node = e.target; setTimeout( () => { this.getModel().setLinearSelection( new ve.Range( offset ) ); // HACK: Re-activate flag so selection is repositioned this.activate(); this.deactivate( false, false, true ); this.updateActiveAnnotations( node ); } ); this.contexedAnnotations = contexedAnnotations; e.preventDefault(); return; } this.contexedAnnotations = contexedAnnotations; } // Remember the mouse is down this.setDragging( true ); // Bind mouseup to the whole document in case of dragging out of the surface this.$document.on( 'mouseup', this.onDocumentMouseUpHandler ); this.surfaceObserver.stopTimerLoop(); // setTimeout: In some browsers the selection doesn't change until after the event // so poll in the 'after' function. // TODO: rewrite to use EventSequencer setTimeout( this.afterDocumentMouseDown.bind( this, e, this.getSelection() ) ); // Handle triple click if ( e.originalEvent.detail >= 3 ) { // Browser default behaviour for triple click won't behave as we want e.preventDefault(); const newFragment = this.getModel().getFragment() // After double-clicking in an inline slug, we'll get a selection like // <p><span><img />|</span></p><p>|Foo</p>. This selection spans a CBN boundary, // so we can't expand to the nearest CBN. To handle this case and other possible // cases where the selection spans a CBN boundary, collapse the selection before // expanding it. If the selection is entirely within the same CBN as it should be, // this won't change the result. .collapseToStart() // Cover the CBN we're in .expandLinearSelection( 'closest', ve.dm.ContentBranchNode ) // …but that covered the entire CBN, we only want the contents .adjustLinearSelection( 1, -1 ); // If something weird happened (e.g. no CBN found), newFragment will be null. // Don't select it in that case, because that'll blur the surface. if ( !newFragment.isNull() ) { newFragment.select(); } } }; /** * Deferred until after document mouse down * * @param {jQuery.Event} e Mouse down event * @param {ve.ce.Selection} selectionBefore Selection before the mouse event */ ve.ce.Surface.prototype.afterDocumentMouseDown = function ( e, selectionBefore ) { // TODO: guard with incRenderLock? this.surfaceObserver.pollOnce(); if ( e.shiftKey ) { this.fixShiftClickSelect( selectionBefore ); } }; /** * Handle document mouse up events. * * @param {jQuery.Event} e Mouse up event */ ve.ce.Surface.prototype.onDocumentMouseUp = function ( e ) { this.$document.off( 'mouseup', this.onDocumentMouseUpHandler ); this.surfaceObserver.startTimerLoop(); // setTimeout: In some browsers the selection doesn't change until after the event // so poll in the 'after' function // TODO: rewrite to use EventSequencer setTimeout( this.afterDocumentMouseUp.bind( this, e, this.getSelection() ) ); }; /** * Deferred until after document mouse up * * @param {jQuery.Event} e Mouse up event * @param {ve.ce.Selection} selectionBefore Selection before the mouse event */ ve.ce.Surface.prototype.afterDocumentMouseUp = function ( e, selectionBefore ) { // TODO: guard with incRenderLock? this.surfaceObserver.pollOnce(); if ( e.shiftKey ) { this.fixShiftClickSelect( selectionBefore ); } this.setDragging( false ); }; /** * Fix shift-click selection * * Support: Chrome * When shift-clicking on links Chrome tries to collapse the selection * so check for this and fix manually. * * This can occur on mousedown or, if the existing selection covers the * link, on mouseup. * * https://code.google.com/p/chromium/issues/detail?id=345745 * * @param {ve.ce.Selection} selectionBefore Selection before the mouse event */ ve.ce.Surface.prototype.fixShiftClickSelect = function ( selectionBefore ) { if ( !selectionBefore.isNativeCursor() ) { return; } const newSelection = this.getSelection(); if ( newSelection.getModel().isCollapsed() && !newSelection.equals( selectionBefore ) ) { this.getModel().setLinearSelection( new ve.Range( selectionBefore.getModel().getRange().from, newSelection.getModel().getRange().to ) ); } }; /** * Set a flag when the user is dragging a selection * * @param {boolean} dragging Dragging (mouse is down) */ ve.ce.Surface.prototype.setDragging = function ( dragging ) { this.dragging = !!dragging; // Class can be used to suppress hover states, such as branch slugs. this.$element.toggleClass( 've-ce-surface-dragging', this.dragging ); }; /** * Handle document selection change events. * * @param {jQuery.Event} e Selection change event */ ve.ce.Surface.prototype.onDocumentSelectionChange = function () { const selection = this.getModel().getSelection(); if ( // There is a non-empty selection in the VE surface. Use this if middle-click-to-paste is triggered later. !selection.isCollapsed() || // There is no surface selection, and a native selection has been made elsewhere. // Null the lastNonCollapsedDocumentSelection so native middle-click-to-paste happens instead. ( selection.isNull() && this.nativeSelection.rangeCount && !this.nativeSelection.getRangeAt( 0 ).collapsed ) ) { this.lastNonCollapsedDocumentSelection = selection; } // selectionChange events are only emitted from window.document, so ignore // any events which are fired when the document is blurred or deactivated. if ( !this.focused || this.deactivated ) { return; } this.fixupCursorPosition( 0, this.dragging ); this.updateActiveAnnotations(); this.surfaceObserver.pollOnceSelection(); }; /** * Handle document key down events. * * @param {jQuery.Event} e Key down event */ ve.ce.Surface.prototype.onDocumentKeyDown = function ( e ) { const selection = this.getModel().getSelection(); let updateFromModel = false; Iif ( selection.isNull() ) { return; } Iif ( e.which === 229 ) { // Support: Chrome // Ignore fake IME events (emitted in Chrome) return; } this.surfaceObserver.stopTimerLoop(); this.incRenderLock(); try { // TODO: is this correct? this.surfaceObserver.pollOnce(); } finally { this.decRenderLock(); } this.storeKeyDownState( e ); if ( ve.ce.keyDownHandlerFactory.executeHandlersForKey( e.keyCode, selection.getName(), this, e ) ) { updateFromModel = true; } else { const trigger = new ve.ui.Trigger( e ); if ( trigger.isComplete() ) { const executed = this.surface.executeWithSource( trigger, false, 'trigger' ); if ( executed || this.isBlockedTrigger( trigger ) ) { e.preventDefault(); e.stopPropagation(); updateFromModel = true; } } } if ( !e.isDefaultPrevented() && e.keyCode === OO.ui.Keys.TAB && // Not modified (excluding shift) !( e.metaKey || e.ctrlKey || e.altKey ) ) { // Manually move focus to the next/previous focusable element (T341687) const surfaceNode = this.$element[ 0 ]; const treeWalker = document.createTreeWalker( document.body, NodeFilter.SHOW_ELEMENT, ( n ) => { if ( surfaceNode.contains( n ) ) { return NodeFilter.FILTER_REJECT; } Eif ( OO.ui.isFocusableElement( $( n ) ) ) { return NodeFilter.FILTER_ACCEPT; } return NodeFilter.FILTER_SKIP; } ); treeWalker.currentNode = surfaceNode; Iif ( e.shiftKey ) { treeWalker.previousNode(); } else { treeWalker.nextNode(); } Eif ( treeWalker.currentNode ) { treeWalker.currentNode.focus(); e.preventDefault(); e.stopPropagation(); return; } } Iif ( this.readOnly && !( // Allowed keystrokes in readonly mode: // Arrows, simple navigation ve.ce.LinearArrowKeyDownHandler.static.keys.indexOf( e.keyCode ) !== -1 || // Potential commands: // Function keys... ( e.keyCode >= 112 && e.keyCode <= 123 ) || // ... or anything modified (e.g. copy / select-all), excluding shift e.metaKey || e.ctrlKey || e.altKey // Keys already handled in keyDownHandlers above do not need to be exempt here ) ) { e.preventDefault(); e.stopPropagation(); return; } if ( !updateFromModel ) { this.incRenderLock(); } try { this.surfaceObserver.pollOnce(); } finally { if ( !updateFromModel ) { this.decRenderLock(); } } this.surfaceObserver.startTimerLoop(); }; /** * Check if a trigger event is blocked from performing its default behaviour * * If any of these triggers can't execute on the surface, (e.g. the underline * command has been disabled), we should still preventDefault so ContentEditable * native commands don't occur, leaving the view out of sync with the model. * * @param {ve.ui.Trigger} trigger Trigger to check * @return {boolean} Trigger should preventDefault */ ve.ce.Surface.prototype.isBlockedTrigger = function ( trigger ) { const triggerString = trigger.toString(), platformKey = ve.getSystemPlatform() === 'mac' ? 'mac' : 'pc', blockedIfRegisteredTriggers = [ 'tab', 'shift+tab' ], blockedTriggers = { mac: [ 'cmd+b', 'cmd+i', 'cmd+u', 'cmd+z', 'cmd+y', 'cmd+shift+z', 'cmd+[', 'cmd+]' ], pc: [ 'ctrl+b', 'ctrl+i', 'ctrl+u', 'ctrl+z', 'ctrl+y', 'ctrl+shift+z' ] }; // Special case: only block Tab/Shift+Tab if indentation commands are enabled on this surface, // otherwise allow them to change focus if ( blockedIfRegisteredTriggers.indexOf( triggerString ) !== -1 ) { return !!this.surface.triggerListener.getCommandByTrigger( triggerString ); } return blockedTriggers[ platformKey ].indexOf( triggerString ) !== -1; }; /** * Handle document key press events. * * @param {jQuery.Event} e Key press event */ ve.ce.Surface.prototype.onDocumentKeyPress = function ( e ) { let selection; // Handle the case where keyPress Enter is fired without a matching keyDown. This can // happen with OS X Romanising Korean IMEs on Firefox, when pressing Enter with // uncommitted candidate text; see T120156. Behave as though keyDown Enter has been // fired. Iif ( e.keyCode === OO.ui.Keys.ENTER && !this.keyDownState.event && // We're only aware of cases of this happening with uncommitted candidate text, // which implies a native selection. But we instead perform a weaker test - for // a non-null selection - to match that same test in onDocumentKeyDown !( ( selection = this.getModel().getSelection() ).isNull() ) ) { this.surfaceObserver.stopTimerLoop(); if ( ve.ce.keyDownHandlerFactory.executeHandlersForKey( e.keyCode, selection.getName(), this, e ) ) { this.surfaceObserver.pollOnce(); } this.surfaceObserver.startTimerLoop(); return; } // Filter out non-character keys. Doing this prevents: // * Unexpected content deletion when selection is not collapsed and the user presses, for // example, the Home key (Firefox fires 'keypress' for it) // TODO: Should be covered with Selenium tests. if ( // Catches most keys that don't produce output (charCode === 0, thus no character) e.which === 0 || e.charCode === 0 || // Opera 12 doesn't always adhere to that convention e.keyCode === OO.ui.Keys.TAB || e.keyCode === OO.ui.Keys.ESCAPE || // Ignore all keypresses with Ctrl / Cmd modifier keys ve.ce.isShortcutKey( e ) ) { return; } this.handleInsertion(); }; /** * Deferred until after document key down event * * @param {jQuery.Event} e keydown event */ ve.ce.Surface.prototype.afterDocumentKeyDown = function ( e ) { const documentModel = this.getModel().getDocument(), isArrow = ( e.keyCode === OO.ui.Keys.UP || e.keyCode === OO.ui.Keys.DOWN || e.keyCode === OO.ui.Keys.LEFT || e.keyCode === OO.ui.Keys.RIGHT ); let keyDownSelectionState = null; /** * Determine whether a position is editable, and if so which focusable node it is in * * We can land inside ce=false in many browsers: * - Firefox has normal cursor positions at most node boundaries inside ce=false * - Chromium has superfluous cursor positions around a ce=false img * - IE hardly restricts editing at all inside ce=false * If ce=false then we have landed inside the focusable node. * If we land in a non-text position, assume we should have hit the node * immediately after the position we hit (in the direction of motion) * If we land inside a sequence of grouped nodes, assume we should treat them as a * unit instead of letting the cursor slip inside them. * * @private * @param {Node} node DOM node of cursor position * @param {number} offset Offset of cursor position * @param {number} dir Cursor motion direction (1=forward, -1=backward) * @return {ve.ce.Node|null} node, or null if not in a focusable node */ const getSurroundingFocusableNode = ( node, offset, dir ) => { let focusNode; if ( node.nodeType === Node.TEXT_NODE ) { focusNode = node; } else Eif ( dir > 0 && offset < node.childNodes.length ) { focusNode = node.childNodes[ offset ]; } else if ( dir < 0 && offset > 0 ) { focusNode = node.childNodes[ offset - 1 ]; } else { focusNode = node; } Eif ( ve.isContentEditable( focusNode ) ) { // We are allowed to be inside this focusable node (e.g. editing a // table cell or caption). return null; } return $( focusNode ).closest( '.ve-ce-focusableNode, .ve-ce-tableNode' ).data( 'view' ) || null; }; /** * Compute the direction of cursor movement, if any * * Even if the user pressed a cursor key in the interior of the document, there may not * be any movement: browser BIDI and ce=false handling can be quite quirky. * * Furthermore, the keydown selection nodes may have become detached since keydown (e.g. * if ve.ce.ContentBranchNode#renderContents has run). * * @return {number|null} negative for startwards, positive for endwards, null for none */ const getDirection = () => ( isArrow && keyDownSelectionState && ve.compareDocumentOrder( this.nativeSelection.focusNode, this.nativeSelection.focusOffset, keyDownSelectionState.focusNode, keyDownSelectionState.focusOffset ) ) || null; if ( e !== this.keyDownState.event ) { return; } keyDownSelectionState = this.keyDownState.selectionState; this.clearKeyDownState(); if ( ( e.keyCode === OO.ui.Keys.BACKSPACE || e.keyCode === OO.ui.Keys.DELETE ) && this.nativeSelection.focusNode ) { const inNonSlug = this.nativeSelection.focusNode.nodeType === Node.ELEMENT_NODE && !this.nativeSelection.focusNode.classList.contains( 've-ce-branchNode-inlineSlug' ); if ( inNonSlug ) { // In a non-slug element. Sync the DM, then see if we need a slug. this.incRenderLock(); try { this.surfaceObserver.pollOnce(); } finally { this.decRenderLock(); } const dmSelection = this.model.getSelection(); if ( dmSelection instanceof ve.dm.LinearSelection ) { const dmFocus = dmSelection.getRange().end; const ceNode = this.documentView.getBranchNodeFromOffset( dmFocus ); if ( ceNode && ceNode.getModel().hasSlugAtOffset( dmFocus ) ) { ceNode.setupBlockSlugs(); } } } // Remove then re-set the selection, to clear any browser-native preannotations. // This should be IME-safe because delete/backspace key events should only happen // when there is no IME candidate window open. // // Note that if an IME removes text otherwise than by delete/backspace, then // browser-native preannotations might still get applied. This can happen: see // https://phabricator.wikimedia.org/T116275 . // That's nasty, but it's not a reason to leave the delete/backspace case broken. const ceSelection = new ve.SelectionState( this.nativeSelection ); this.nativeSelection.removeAllRanges(); this.showSelectionState( ceSelection ); if ( inNonSlug ) { return; } } // Only fixup cursoring on linear selections. Iif ( isArrow && !( this.model.getSelection() instanceof ve.dm.LinearSelection ) ) { return; } // Restore the selection and stop, if we cursored out of a table edit cell. // Assumption: if we cursored out of a table cell, then none of the fixups below this point // would have got the selection back inside the cell. Therefore it's OK to check here. Iif ( isArrow && this.restoreActiveNodeSelection() ) { return; } // If we landed in a cursor holder, select the corresponding focusable node instead // (which, for a table, will select the first cell). Else if we arrowed a collapsed // cursor across a focusable node, select the node instead. const $focusNode = $( this.nativeSelection.focusNode ); let direction; let focusableNode; let range; // eslint-disable-next-line no-jquery/no-class-state if ( $focusNode.hasClass( 've-ce-cursorHolder' ) ) { // eslint-disable-next-line no-jquery/no-class-state if ( $focusNode.hasClass( 've-ce-cursorHolder-after' ) ) { direction = -1; focusableNode = $focusNode.prev().data( 'view' ); } else { direction = 1; focusableNode = $focusNode.next().data( 'view' ); } this.removeCursorHolders(); } else if ( // If we arrowed a collapsed cursor into/across a focusable node, select the node instead isArrow && !e.ctrlKey && !e.altKey && !e.metaKey && keyDownSelectionState && keyDownSelectionState.isCollapsed && this.nativeSelection.isCollapsed && ( direction = getDirection() ) !== null ) { focusableNode = getSurroundingFocusableNode( this.nativeSelection.focusNode, this.nativeSelection.focusOffset, direction ); Eif ( !focusableNode ) { let startOffset, endOffset, offsetDiff; // Calculate the DM offsets of our motion try { startOffset = ve.ce.getOffset( keyDownSelectionState.focusNode, keyDownSelectionState.focusOffset ); endOffset = ve.ce.getOffset( this.nativeSelection.focusNode, this.nativeSelection.focusOffset ); offsetDiff = endOffset - startOffset; } catch ( ex ) { startOffset = endOffset = offsetDiff = undefined; } if ( Math.abs( offsetDiff ) === 2 ) { // Test whether we crossed a focusable node // (this applies even if we cursored up/down) focusableNode = documentModel.documentNode .getNodeFromOffset( ( startOffset + endOffset ) / 2 ); Iif ( focusableNode.isFocusable() ) { range = new ve.Range( startOffset, endOffset ); } else { focusableNode = undefined; } } } } Iif ( isArrow && direction > 0 && this.getActiveNode() instanceof ve.ce.TableCaptionNode && this.getActiveNode() !== $focusNode.closest( '.ve-ce-tableCaptionNode' ).data( 'view' ) ) { // We cursored down out of the table caption; move to the first table cell const tableNode = this.getActiveNode().getParent(); this.model.setSelection( new ve.dm.TableSelection( tableNode.getOuterRange(), 0, 0 ) ); } if ( focusableNode ) { Eif ( !range ) { range = focusableNode.getOuterRange(); if ( direction < 0 ) { range = range.flip(); } } Iif ( focusableNode instanceof ve.ce.TableNode ) { if ( direction > 0 ) { let captionNode; if ( ( captionNode = focusableNode.getModel().getCaptionNode() ) ) { this.model.setLinearSelection( documentModel.getRelativeRange( new ve.Range( captionNode.getRange().start ), 1 ) ); } else { this.model.setSelection( new ve.dm.TableSelection( range, 0, 0 ) ); } } else { const matrix = focusableNode.getModel().getMatrix(); const row = matrix.getRowCount() - 1; const col = matrix.getColCount( row ) - 1; this.model.setSelection( new ve.dm.TableSelection( range, col, row ) ); } } else { this.model.setLinearSelection( range ); } if ( e.keyCode === OO.ui.Keys.LEFT ) { this.cursorDirectionality = direction > 0 ? 'rtl' : 'ltr'; } else if ( e.keyCode === OO.ui.Keys.RIGHT ) { this.cursorDirectionality = direction < 0 ? 'rtl' : 'ltr'; } // else up/down pressed; leave this.cursorDirectionality as null // (it was set by setLinearSelection calling onModelSelect) } if ( direction === undefined ) { direction = getDirection(); } const fixupCursorForUnicorn = ( !e.shiftKey && ( e.keyCode === OO.ui.Keys.LEFT || e.keyCode === OO.ui.Keys.RIGHT ) ); const removedUnicorns = this.cleanupUnicorns( fixupCursorForUnicorn ); Iif ( removedUnicorns ) { this.surfaceObserver.pollOnceNoCallback(); } else { this.incRenderLock(); try { this.surfaceObserver.pollOnce(); } finally { this.decRenderLock(); } } this.fixupCursorPosition( direction, e.shiftKey ); }; /** * Check whether the DOM selection has moved out of the unicorned area (i.e. is not currently * between two unicorns) and if so, set the model selection from the DOM selection, destroy the * unicorns and return true. If there are no active unicorns, this function does nothing and * returns false. * * If the unicorns are destroyed as a consequence of the user moving the cursor across a unicorn * with the left/rightarrow keys, the cursor will have to be moved again to produce the cursor * movement the user expected. Set the fixupCursor parameter to true to enable this behavior. * * @param {boolean} fixupCursor If destroying unicorns, fix up left/rightarrow cursor position * @return {boolean} Whether unicorns have been destroyed */ ve.ce.Surface.prototype.cleanupUnicorns = function ( fixupCursor ) { if ( !this.unicorningNode || !this.unicorningNode.unicorns ) { return false; } const preUnicorn = this.unicorningNode.unicorns[ 0 ]; Iif ( !this.$attachedRootNode[ 0 ].contains( preUnicorn ) ) { return false; } if ( this.nativeSelection.rangeCount === 0 ) { // XXX do we want to clear unicorns in this case? return false; } const range = this.nativeSelection.getRangeAt( 0 ); // Test whether the selection endpoint is between unicorns. If so, do nothing. // Unicorns can only contain text, so just move backwards until we hit a non-text node. let node = range.endContainer; Eif ( node.nodeType === Node.ELEMENT_NODE ) { node = range.endOffset > 0 ? node.childNodes[ range.endOffset - 1 ] : null; } while ( node !== null && node.nodeType === Node.TEXT_NODE ) { node = node.previousSibling; } if ( node === preUnicorn ) { return false; } // Selection endpoint is not between unicorns. // Test whether it is before or after the pre-unicorn (i.e. before/after both unicorns) let fixup; if ( ve.compareDocumentOrder( range.endContainer, range.endOffset, preUnicorn.parentNode, ve.parentIndex( preUnicorn ) ) <= 0 ) { // Before the pre-unicorn (including in the equality case, because the selection // endpoint is an offset between sibling positions) fixup = -1; } else { // At or after the pre-unicorn (actually must be after the post-unicorn) fixup = 1; } const contentBranchNodeBefore = this.getSelectedContentBranchNode(); Iif ( this.unicorningNode !== contentBranchNodeBefore ) { this.setNotUnicorningAll(); return true; } // Apply the DOM selection to the model const veRange = ve.ce.veRangeFromSelection( this.nativeSelection ); if ( veRange ) { this.incRenderLock(); try { // The most likely reason for this condition to not-pass is if we // try to cleanup unicorns while the native selection is outside // the model momentarily, as sometimes happens during paste. this.changeModel( null, new ve.dm.LinearSelection( veRange ) ); Iif ( fixupCursor ) { this.moveModelCursor( fixup ); } } finally { this.decRenderLock(); } } const contentBranchNodeAfter = this.getSelectedContentBranchNode(); Eif ( contentBranchNodeAfter ) { contentBranchNodeAfter.renderContents(); } Iif ( contentBranchNodeBefore && contentBranchNodeBefore !== contentBranchNodeAfter ) { contentBranchNodeBefore.renderContents(); } // Don't modify selection while pasting (T368598) Eif ( !this.clipboardHandler.pasting ) { this.showModelSelection(); } return true; }; /** * Handle document key up events. * * @param {jQuery.Event} e Key up event * @fires ve.ce.Surface#keyup */ ve.ce.Surface.prototype.onDocumentKeyUp = function () { this.emit( 'keyup' ); }; /** * Handle the insertion of a data transfer object * * @param {DataTransfer} dataTransfer Data transfer * @param {boolean} isPaste Handlers being used for paste * @param {ve.dm.SurfaceFragment} [targetFragment] Fragment to insert data items at, defaults to current selection * @return {boolean} One more items was handled */ ve.ce.Surface.prototype.handleDataTransfer = function ( dataTransfer, isPaste, targetFragment ) { const items = [], htmlStringData = dataTransfer.getData( 'text/html' ); // Rules for clipboard content selection: // 1. If the clipboard has only HTML, proceed parsing such HTML. // 2. If the clipboard has only files, process them as-is. // 3. If the clipboard has both: // a. If the HTML in the clipboard contains only images and other elements with no text, process the image files. // b. Otherwise, ignore the files and process the HTML. // // Notes: // - If a file is pasted/dropped, it may have HTML fallback, such as an IMG node with alt text, for example. // - HTML generated from some clients has an image fallback(!) that is a screenshot of the HTML snippet (e.g. LibreOffice Calc) if ( !htmlStringData ) { if ( dataTransfer.items ) { for ( let i = 0, l = dataTransfer.items.length; i < l; i++ ) { if ( dataTransfer.items[ i ].kind !== 'string' ) { items.push( ve.ui.DataTransferItem.static.newFromItem( dataTransfer.items[ i ], htmlStringData ) ); } } } else Eif ( dataTransfer.files && dataTransfer.files.length ) { for ( let i = 0, l = dataTransfer.files.length; i < l; i++ ) { items.push( ve.ui.DataTransferItem.static.newFromBlob( dataTransfer.files[ i ], htmlStringData ) ); } } } else if ( dataTransfer.files && dataTransfer.files.length ) { const htmlPreParse = $.parseHTML( htmlStringData ); let imgCount = 0; let hasContent = false; for ( let i = 0; i < htmlPreParse.length; i++ ) { // Count images in root nodes if ( htmlPreParse[ i ].nodeName === 'IMG' ) { imgCount++; } else if ( ( htmlPreParse[ i ].nodeType === 1 || htmlPreParse[ i ].nodeType === 3 ) && htmlPreParse[ i ].textContent && htmlPreParse[ i ].textContent.trim() !== '' ) { // Only count element nodes (type 1) or text nodes (type 3) // that have non empty text content. hasContent = true; } // Count images in children if ( typeof htmlPreParse[ i ].querySelectorAll === 'function' ) { imgCount += htmlPreParse[ i ].querySelectorAll( 'img' ).length; } } if ( !hasContent && imgCount === dataTransfer.files.length ) { for ( let i = 0, l = dataTransfer.files.length; i < l; i++ ) { // TODO: should we use image node outerHTML instead of htmlStringData? items.push( ve.ui.DataTransferItem.static.newFromBlob( dataTransfer.files[ i ], htmlStringData ) ); } } } if ( dataTransfer.items ) { // Extract "string" types. for ( let i = 0, l = dataTransfer.items.length; i < l; i++ ) { if ( dataTransfer.items[ i ].kind === 'string' && dataTransfer.items[ i ].type.slice( 0, 5 ) === 'text/' ) { items.push( ve.ui.DataTransferItem.static.newFromString( dataTransfer.getData( dataTransfer.items[ i ].type ), dataTransfer.items[ i ].type, htmlStringData ) ); } } } // We care a little bit about the order of items, as the first one matched // is going to be the one we handle, and don't trust dataTransfer.items to // be in the fallback order we'd prefer. In practice, this just means that // we want to text/html and text/plain to be at the end of the list, as // they tend to show up as common fallbacks. const pushItemToBack = function ( array, type ) { for ( let j = 0, jlen = array.length; j < jlen; j++ ) { if ( array[ j ].type === type ) { return array.push( array.splice( j, 1 )[ 0 ] ); } } }; pushItemToBack( items, 'text/html' ); pushItemToBack( items, 'text/plain' ); return this.handleDataTransferItems( items, isPaste, targetFragment ); }; /** * Handle the insertion of data transfer items * * @param {ve.ui.DataTransferItem[]} items Data transfer items * @param {boolean} isPaste Handlers being used for paste * @param {ve.dm.SurfaceFragment} [targetFragment] Fragment to insert data items at, defaults to current selection * @return {boolean} One more items was handled */ ve.ce.Surface.prototype.handleDataTransferItems = function ( items, isPaste, targetFragment ) { targetFragment = targetFragment || this.getModel().getFragment(); function insert( docOrData ) { // For non-paste transfers, don't overwrite the selection const resultFragment = !isPaste ? targetFragment.collapseToEnd() : targetFragment; Iif ( docOrData instanceof ve.dm.Document ) { const rootChildren = docOrData.getDocumentNode().children; if ( rootChildren[ 0 ] && rootChildren[ 0 ].type === 'paragraph' && ( !rootChildren[ 1 ] || rootChildren[ 1 ].type === 'internalList' ) ) { resultFragment.insertDocument( docOrData, rootChildren[ 0 ].getRange() ); } else { resultFragment.insertDocument( docOrData ); } } else { resultFragment.insertContent( docOrData ); } // The resultFragment's selection now covers the inserted content; // adjust selection to end of inserted content. resultFragment.collapseToEnd().select(); } const dataTransferHandlerFactory = this.getSurface().dataTransferHandlerFactory; let handled = false; for ( let i = 0, l = items.length; i < l; i++ ) { const item = items[ i ]; const name = dataTransferHandlerFactory.getHandlerNameForItem( item, isPaste, this.clipboardHandler.isPasteSpecial() ); if ( name ) { dataTransferHandlerFactory.create( name, this.surface, item ) .getInsertableData().done( insert ); handled = true; break; } else if ( isPaste && item.type === 'text/html' ) { // Don't handle anything else if text/html is available, as it is handled specially in #afterPaste break; } } return handled; }; /** * Select all the contents within the current context */ ve.ce.Surface.prototype.selectAll = function () { const selection = this.getModel().getSelection(), dmDoc = this.getModel().getDocument(); if ( selection instanceof ve.dm.LinearSelection ) { const activeNode = this.getActiveNode(); let range; Iif ( activeNode ) { range = activeNode.getRange(); range = new ve.Range( range.from + 1, range.to - 1 ); } else { const documentRange = this.getModel().getDocument().getDocumentRange(); range = new ve.Range( dmDoc.getNearestCursorOffset( 0, 1 ), dmDoc.getNearestCursorOffset( documentRange.end, -1 ) ); } this.getModel().setLinearSelection( range ); } else Eif ( selection instanceof ve.dm.TableSelection ) { const matrix = selection.getTableNode( dmDoc ).getMatrix(); this.getModel().setSelection( new ve.dm.TableSelection( selection.tableRange, 0, 0, matrix.getMaxColCount() - 1, matrix.getRowCount() - 1 ) ); } }; /** * Handle beforeinput events. * * @param {jQuery.Event} e The input event */ ve.ce.Surface.prototype.onDocumentBeforeInput = function ( e ) { if ( this.getSelection().isNativeCursor() ) { const inputType = e.originalEvent ? e.originalEvent.inputType : null; // Support: Chrome (Android, Gboard) // Handle IMEs that emit text fragments with a trailing newline on Enter keypress (T312558) if ( ( inputType === 'insertText' || inputType === 'insertCompositionText' ) && e.originalEvent.data && e.originalEvent.data.slice( -1 ) === '\n' ) { // The event will have inserted a newline into the CE view, // so fix up the DM accordingly depending on the context. this.eventSequencer.afterOne( { beforeinput: this.fixupChromiumNativeEnter.bind( this ) } ); } } }; /** * Remove unwanted DOM elements from the CE view, inserted by Chromium's native Enter handling. * We preventDefault an Enter keydown event, but the native handling can still happen with some * IME combinations, e.g. Gboard on Android Chromium in many languages including English when * there is candidate text (T312558). */ ve.ce.Surface.prototype.fixupChromiumNativeEnter = function () { const setCursorToEnd = ( element ) => { if ( !element ) { return; } const range = this.getElementDocument().createRange(); range.setStart( element, element.childNodes.length ); range.setEnd( element, element.childNodes.length ); this.nativeSelection.removeAllRanges(); this.nativeSelection.addRange( range ); }; let fixedUp = false; // Test for Chromium native Enter inside a <li class="foo"><p class="bar">...</p></li> // creating unwanted trailing <li class="foo"><p class="bar"><br></p></li>, // assuming it (initially) leaves the selection in the original list item. const listItemNode = $( this.nativeSelection.focusNode ).closest( 'li.ve-ce-branchNode' )[ 0 ]; if ( listItemNode ) { const nextNode = listItemNode.nextElementSibling; if ( nextNode && !$.data( nextNode, 'view' ) ) { // We infer the native Enter action added a spurious DOM node that does // not exist in the view. Remove it and flag that we need to perform a // VE Enter action. nextNode.parentNode.removeChild( nextNode ); fixedUp = true; } } // Test for Chromium native Enter inside a <p class="foo"></p>, while there is // candidate text, creating a spurious trailing <div><br></div>, and (immediately) // putting the cursor inside it. // // Note if the paragraph is a grandchild of the list item, it's not clear under what // circumstances Chromium creates a div vs a list item, so perform this check even if // a fixup already happened in the lines of code above. const div = $( this.nativeSelection.focusNode ).closest( 'div' )[ 0 ]; if ( div && this.$documentNode[ 0 ].contains( div ) && !$.data( div, 'view' ) ) { // The div is inside a branch node, but has no view. We infer the native Enter // action added a spurious DOM node that does not exist in the view. Remove it and // flag that we need to perform a VE enter action. setCursorToEnd( div.previousElementSibling ); div.parentNode.removeChild( div ); fixedUp = true; } // If we found nodes to fixup, that means the VE Enter handler never ran (since it would // have prevented the Enter event), so execute it now to perform the context-appropriate // operation. if ( fixedUp ) { // First, poll current node for content changes, because any autocorrect change // will not have reached the model. The logic above ensures the cursor will be // inside the ContentBranchNode where the user was typing in either case. this.surfaceObserver.pollOnce(); ve.ce.keyDownHandlerFactory.lookup( 'linearEnter' ).static.execute( this, new Event( 'dummy' ) ); } }; /** * Handle input events. * * @param {jQuery.Event} e The input event */ ve.ce.Surface.prototype.onDocumentInput = function ( e ) { // Synthetic events don't have the originalEvent property (T176104) const inputType = e.originalEvent ? e.originalEvent.inputType : null; // Special handling of NBSP insertions. T53045 // NBSPs are converted to normal spaces in ve.ce.TextState as they can be // inserted by ContentEditable in unexpected places, or accidentally imported // by copy-paste. Usually they are not intended, but if we detect an NBSP in // an insertion event that means it was probably intentional, e.g. inserted // by a specific keyboard shortcut, or IME sequence. Iif ( this.getSelection().isNativeCursor() && ( inputType === 'insertText' || inputType === 'insertCompositionText' ) && e.originalEvent.data === '\u00a0' ) { // Wait for the insertion to happen setTimeout( () => { const fragment = this.getModel().getFragment().adjustLinearSelection( -1 ); let nbspContent = ' '; if ( this.getSurface().getMode() === 'visual' ) { nbspContent = ve.init.platform.decodeEntities( nbspContent ); } // Check a plain space was inserted and replace it with an NBSP. if ( fragment.getText() === ' ' ) { fragment.insertContent( nbspContent ).collapseToEnd().select(); } } ); } let command; const inputTypeCommands = this.constructor.static.inputTypeCommands; Iif ( inputType && Object.prototype.hasOwnProperty.call( inputTypeCommands, inputType ) ) { command = inputTypeCommands[ inputType ]; } Iif ( command !== undefined ) { // Conditionally descend into commands like { collapsed: 'foo', uncollapsed: 'bar' } if ( command !== null && typeof command === 'object' ) { if ( this.getSelection().getModel().isCollapsed() ) { command = command.collapsed; } else { command = command.uncollapsed; } } // command might be undefined again now if ( command !== undefined ) { if ( command === null ) { e.preventDefault(); } else { this.getSurface().executeCommand( command ); e.preventDefault(); } return; } } this.incRenderLock(); try { this.surfaceObserver.pollOnce(); } finally { this.decRenderLock(); } }; /** * Handle compositionstart events. * Note that their meaning varies between browser/OS/IME combinations * * @param {jQuery.Event} e The compositionstart event */ ve.ce.Surface.prototype.onDocumentCompositionStart = function () { // Eagerly trigger emulated deletion on certain selections, to ensure a ContentEditable // native node merge never happens. See https://phabricator.wikimedia.org/T123716 . Iif ( this.model.selection instanceof ve.dm.TableSelection && $.client.profile().layout === 'gecko' ) { // Support: Firefox <= ~51 // Work around a segfault on blur+focus in Firefox compositionstart handlers. // It would get triggered by handleInsertion emptying the table cell then putting // a linear selection inside it. See: // https://phabricator.wikimedia.org/T86589 // https://bugzilla.mozilla.org/show_bug.cgi?id=1230473 return; } this.handleInsertion(); }; /* Custom Events */ /** * Handle model select events. * * @see ve.dm.Surface#method-change */ ve.ce.Surface.prototype.onModelSelect = function () { const selection = this.getModel().getSelection(); setTimeout( this.findAndExecuteDelayedSequences.bind( this ) ); this.cursorDirectionality = null; this.contentBranchNodeChanged = false; this.selection = null; if ( selection.isNull() ) { this.removeCursorHolders(); } if ( selection instanceof ve.dm.LinearSelection ) { const blockSlug = this.findBlockSlug( selection.getRange() ); if ( blockSlug !== this.focusedBlockSlug ) { if ( this.focusedBlockSlug ) { this.focusedBlockSlug.classList.remove( 've-ce-branchNode-blockSlug-focused' ); this.focusedBlockSlug = null; } if ( blockSlug ) { blockSlug.classList.add( 've-ce-branchNode-blockSlug-focused' ); this.focusedBlockSlug = blockSlug; this.prepareClipboardHandlerForCopy(); } } const focusedNode = this.findFocusedNode( selection.getRange() ); Iif ( this.isDeactivated() && !this.isShownAsDeactivated() && !blockSlug && !focusedNode ) { // If deactivated without showing (e.g. by prepareClipboardHandlerForCopy), // reactivate when changing selection (T221291) // TODO: It is really messy that the surface can get reactivated based on the state of // a flag that should just be used for rendering (isShownAsDeactivated). This led to // T236400 so should be fixed. this.activate(); } // If focus has changed, update nodes and this.focusedNode if ( focusedNode !== this.focusedNode ) { if ( this.focusedNode ) { this.focusedNode.setFocused( false ); this.focusedNode = null; } if ( focusedNode ) { focusedNode.setFocused( true ); this.focusedNode = focusedNode; // If dragging, we already have a native selection, so don't mess with it Eif ( !this.dragging ) { this.prepareClipboardHandlerForCopy(); // Since the selection is no longer in the root, clear the SurfaceObserver's // selection state. Otherwise, if the user places the selection back into the root // in exactly the same place where it was before, the observer won't consider that a change. this.surfaceObserver.clear(); } } } } else { if ( selection instanceof ve.dm.TableSelection ) { this.prepareClipboardHandlerForCopy(); } if ( this.focusedNode ) { this.focusedNode.setFocused( false ); } this.focusedNode = null; } // Deactivate immediately if mobile and read-only to avoid showing keyboard (T281771) Iif ( this.isReadOnly() && OO.ui.isMobile() ) { this.deactivate( false, false, true ); } // Ignore the selection if changeModelSelection is currently being // called with the same (object-identical) selection object // (i.e. if the model is calling us back) if ( !this.isRenderingLocked() && selection !== this.newModelSelection ) { this.showModelSelection(); this.cleanupUnicorns( false ); } // Update the selection state in the SurfaceObserver this.surfaceObserver.pollOnceNoCallback(); }; /** * Prepare the clipboard handler for a copy event by selecting some text * * @param {boolean} force Force a native selection, even on mobile (used for click-to-copy) */ ve.ce.Surface.prototype.prepareClipboardHandlerForCopy = function ( force ) { // As FF won't fire a copy event with nothing selected, create a native selection. // If there is a focusedNode available, use its text content so that context menu // items such as "Search for [SELECTED TEXT]" make sense. If the text is empty or // whitespace, use a single unicode character as this is required for programmatic // selection to work correctly in all browsers (e.g. Safari won't select a single space). // clipboardHandler#onCopy will ignore this native selection and use the DM selection if ( force || !OO.ui.isMobile() ) { this.clipboardHandler.prepareForCopy(); } else E{ // Selecting the clipboard handler fails on mobile: // * On iOS The selection stays visible and causes scrolling // * The user is unlikely to be able to trigger a keyboard copy anyway // Instead just deactivate the surface so the native cursor doesn't // get in the way and the on screen keyboard doesn't show. // TODO: Provide a copy tool in the context menu (T202278) this.deactivate( true ); } }; /** * Get the focused node (optionally at a specified range), or null if one is not present * * @param {ve.Range} [range] Optional range to check for focused node, defaults to current selection's range * @return {ve.ce.Node|null} Focused node */ ve.ce.Surface.prototype.getFocusedNode = function ( range ) { if ( !range ) { return this.focusedNode; } const selection = this.getModel().getSelection(); if ( selection instanceof ve.dm.LinearSelection && range.equalsSelection( selection.getRange() ) ) { return this.focusedNode; } return this.findFocusedNode( range ); }; /** * Find the block slug a given range is in. * * @param {ve.Range} range Range to check * @return {HTMLElement|null} Slug, or null if no slug or if range is not collapsed * @throws {Error} If range is inside internal list */ ve.ce.Surface.prototype.findBlockSlug = function ( range ) { if ( !range.isCollapsed() ) { return null; } const node = this.documentView.getBranchNodeFromOffset( range.end ); if ( !node || !node.canHaveChildrenNotContent() ) { // Node can not have block slugs (only inline slugs) return null; } return node.getSlugAtOffset( range.end ); }; /** * Find the focusedNode at a specified range * * @param {ve.Range} range Range to search at for a focusable node * @return {ve.ce.Node|null} Focused node */ ve.ce.Surface.prototype.findFocusedNode = function ( range ) { const documentNode = this.getDocument().getDocumentNode(); // Detect when only a single focusable element is selected let startNode; if ( !range.isCollapsed() ) { startNode = documentNode.getNodeFromOffset( range.start + 1 ); if ( startNode && startNode.isFocusable() ) { const endNode = documentNode.getNodeFromOffset( range.end - 1 ); if ( startNode === endNode ) { return startNode; } } } else { // Check if the range is inside a focusable node with a collapsed selection startNode = documentNode.getNodeFromOffset( range.start ); Iif ( startNode && startNode.isFocusable() ) { return startNode; } } return null; }; /** * Handle documentUpdate events on the surface model. * * @fires ve.ce.Surface#position */ ve.ce.Surface.prototype.onModelDocumentUpdate = function () { if ( this.contentBranchNodeChanged ) { // Update the selection state from model this.onModelSelect(); } // Update the state of the SurfaceObserver this.surfaceObserver.pollOnceNoCallback(); const wasSynchronizing = !!( this.getModel().synchronizer && this.getModel().synchronizer.applying ); // setTimeout: Wait for other documentUpdate listeners to run before emitting setTimeout( () => { this.emit( 'position', wasSynchronizing ); } ); }; /** * Handle insertionAnnotationsChange events on the surface model. * * @param {ve.dm.AnnotationSet} insertionAnnotations */ ve.ce.Surface.prototype.onInsertionAnnotationsChange = function () { const changed = this.renderSelectedContentBranchNode(); if ( !changed ) { return; } // Must re-apply the selection after re-rendering this.forceShowModelSelection(); this.surfaceObserver.pollOnceNoCallback(); }; /** * Get the ContentBranchNode containing the selection focus, if any * * @return {ve.ce.ContentBranchNode|null} ContentBranchNode containing selection focus, or null */ ve.ce.Surface.prototype.getSelectedContentBranchNode = function () { const selection = this.model.getSelection(); if ( !( selection instanceof ve.dm.LinearSelection ) ) { return null; } const node = this.documentView.getBranchNodeFromOffset( selection.getRange().to ); Iif ( !node || !( node instanceof ve.ce.ContentBranchNode ) ) { return null; } return node; }; /** * Re-render the ContentBranchNode containing the selection focus, if any * * @return {boolean} Whether a re-render actually happened */ ve.ce.Surface.prototype.renderSelectedContentBranchNode = function () { const node = this.getSelectedContentBranchNode(); if ( !node ) { return false; } return node.renderContents(); }; /** * Handle changes observed from the DOM * * These are normally caused by the user interacting directly with the contenteditable. * * @param {ve.ce.RangeState|null} oldState The prior range state, if any * @param {ve.ce.RangeState} newState The changed range state */ ve.ce.Surface.prototype.handleObservedChanges = function ( oldState, newState ) { const dmDoc = this.getModel().getDocument(); let insertedText = false, removedText = false; if ( newState.contentChanged ) { Iif ( this.readOnly ) { newState.node.renderContents(); this.showModelSelection(); return; } else { const transaction = newState.textState.getChangeTransaction( oldState.textState, dmDoc, newState.node.getOffset(), newState.node.unicornAnnotations ); if ( transaction ) { this.incRenderLock(); try { this.changeModel( transaction ); } finally { this.decRenderLock(); } insertedText = transaction.operations.some( ( op ) => op.type === 'replace' && op.insert.length ); removedText = transaction.operations.some( ( op ) => op.type === 'replace' && op.remove.length ); } } } if ( !this.readOnly && newState.branchNodeChanged && oldState && oldState.node && oldState.node.root && oldState.node instanceof ve.ce.ContentBranchNode ) { oldState.node.renderContents(); } if ( newState.selectionChanged && !( // Ignore when the newRange is just a flipped oldRange oldState && oldState.veRange && newState.veRange && !newState.veRange.isCollapsed() && oldState.veRange.equalsSelection( newState.veRange ) ) ) { let newSelection; if ( newState.veRange ) { if ( newState.veRange.isCollapsed() ) { const offset = dmDoc.getNearestCursorOffset( newState.veRange.from, 0 ); Iif ( offset === -1 ) { // First, if we're in a document which outright doesn't // have any content to select, don't try to set one. These // would be niche documents, since slugs normally exist // and catch those cases. newSelection = new ve.dm.NullSelection(); // TODO: Unset whatever native selection got us here, to match // the model state (assuming it is in the CE document) } else { // If we're placing the cursor, make sure it winds up in a // cursorable location. Failure to do this can result in // strange behavior when inserting content immediately after // clicking on the surface. newSelection = new ve.dm.LinearSelection( new ve.Range( offset ) ); } } else E{ newSelection = new ve.dm.LinearSelection( newState.veRange ); } } else { newSelection = new ve.dm.NullSelection(); } this.incRenderLock(); try { this.changeModel( null, newSelection ); if ( newSelection instanceof ve.dm.LinearSelection && newSelection.isCollapsed() ) { const blockSlug = this.findBlockSlug( newSelection.getRange() ); if ( blockSlug ) { // Set the DOM selection, in case the model selection did not change but // the DOM selection did (T201599). this.prepareClipboardHandlerForCopy(); this.surfaceObserver.pollOnceNoCallback(); } } } finally { this.decRenderLock(); } const removedUnicorns = this.cleanupUnicorns( false ); Iif ( removedUnicorns ) { this.surfaceObserver.pollOnceNoCallback(); } // Ensure we don't observe a selection that breaks out of the active node const activeNode = this.getActiveNode(); const coveringRange = newSelection.getCoveringRange(); Iif ( activeNode && coveringRange ) { const nodeRange = activeNode.getRange(); const containsStart = nodeRange.containsRange( new ve.Range( coveringRange.start ) ); const containsEnd = nodeRange.containsRange( new ve.Range( coveringRange.end ) ); // If the range starts xor ends in the active node, but not both, then it must // span an active node boundary, so fixup. if ( containsStart !== containsEnd ) { newSelection = oldState && oldState.veRange ? new ve.dm.LinearSelection( oldState.veRange ) : new ve.dm.NullSelection(); // TODO: setTimeout: document purpose setTimeout( () => { this.changeModel( null, newSelection ); this.showModelSelection(); } ); } } // Support: Firefox // Firefox lets you create multiple selections within a single paragraph // which our model doesn't support, so detect and prevent these. // This shouldn't create problems with IME candidates as only an explicit user // action can create a multiple selection (CTRL+click), and we remove it // immediately, so there can never be a multiple selection while the user is // typing text; therefore the selection change will never commit IME candidates // prematurely. while ( this.nativeSelection.rangeCount > 1 ) { // The current range is the last range, so remove ranges from the front this.nativeSelection.removeRange( this.nativeSelection.getRangeAt( 0 ) ); } } if ( insertedText ) { this.afterRenderLock( () => { this.findAndExecuteSequences(); this.maybeSetBreakpoint(); } ); } else if ( removedText ) { this.afterRenderLock( () => { this.findAndExecuteSequences( false, true ); this.maybeSetBreakpoint(); } ); } if ( newState.branchNodeChanged && newState.node ) { this.updateCursorHolders(); this.showModelSelection(); } if ( !insertedText ) { // Two likely cases here: // 1. The cursor moved. If so, fire off a breakpoint to catch any transactions // that were pending, in case a word was being typed. // 2. Text was deleted. If so, make a breakpoint. A future enhancement could be // to make this only break after a sequence of deletes. (Maybe combine new // breakpoints with the former breakpoint based on the new transactions?) this.getModel().breakpoint(); } }; /** * Create a slug out of a DOM element * * @param {HTMLElement} element Slug element * @fires ve.ce.Surface#position */ ve.ce.Surface.prototype.createSlug = function ( element ) { const offset = ve.ce.getOffsetOfSlug( element ), documentModel = this.getModel().getDocument(), slugHeight = element.scrollHeight; this.changeModel( ve.dm.TransactionBuilder.static.newFromInsertion( documentModel, offset, [ { type: 'paragraph', internal: { generated: 'slug' } }, { type: '/paragraph' } ] ), new ve.dm.LinearSelection( new ve.Range( offset + 1 ) ) ); // Animate the slug open const $slug = this.getDocument().getDocumentNode().getNodeFromOffset( offset + 1 ).$element; const verticalPadding = $slug.innerHeight() - $slug.height(); const targetMargin = $slug.css( 'margin' ); const targetPadding = $slug.css( 'padding' ); $slug.addClass( 've-ce-branchNode-newSlug' ).css( 'min-height', slugHeight - verticalPadding ); requestAnimationFrame( () => { $slug.addClass( 've-ce-branchNode-newSlug-open' ).css( { margin: targetMargin, padding: targetPadding, 'min-height': $slug.css( 'line-height' ) } ); $slug.one( 'transitionend', () => { this.emit( 'position' ); // Animation finished, cleanup $slug .removeClass( 've-ce-branchNode-newSlug ve-ce-branchNode-newSlug-open' ) .css( { margin: '', padding: '', 'min-height': '' } ); } ); } ); this.onModelSelect(); }; /** * Move cursor if it is between annotation nails * * @param {number} direction Direction of travel, 1=forwards, -1=backwards, 0=unknown * @param {boolean} extend Whether the anchor should stay where it is * * TODO: Improve name */ ve.ce.Surface.prototype.fixupCursorPosition = function ( direction, extend ) { // Default to moving start-wards, to mimic typical Chromium behaviour direction = direction > 0 ? 1 : -1; Iif ( this.nativeSelection.rangeCount === 0 ) { return; } let node = this.nativeSelection.focusNode; let offset = this.nativeSelection.focusOffset; if ( node.nodeType !== Node.ELEMENT_NODE ) { return; } const previousNode = node.childNodes[ offset - 1 ]; const nextNode = node.childNodes[ offset ]; Eif ( !( previousNode && previousNode.nodeType === Node.ELEMENT_NODE && ( previousNode.classList.contains( 've-ce-nail-pre-open' ) || previousNode.classList.contains( 've-ce-nail-pre-close' ) ) ) && !( nextNode && nextNode.nodeType === Node.ELEMENT_NODE && ( nextNode.classList.contains( 've-ce-nail-post-open' ) || nextNode.classList.contains( 've-ce-nail-post-close' ) ) ) ) { return; } // Between nails: cross the one in the specified direction let fixedPosition = ve.adjacentDomPosition( { node: node, offset: offset }, direction, { stop: ve.isHardCursorStep } ); node = fixedPosition.node; offset = fixedPosition.offset; if ( direction === -1 ) { // Support: Firefox // Moving startwards: left-bias the fixed position // Avoids Firefox bug "cursor disappears at left of img inside link": // https://bugzilla.mozilla.org/show_bug.cgi?id=1175495 fixedPosition = ve.adjacentDomPosition( fixedPosition, direction, { stop: ve.isHardCursorStep } ); if ( fixedPosition.node.nodeType === Node.TEXT_NODE ) { // Have crossed into a text node; go back to its end node = fixedPosition.node; offset = fixedPosition.node.length; } } this.showSelectionState( new ve.SelectionState( { anchorNode: extend ? this.nativeSelection.anchorNode : node, anchorOffset: extend ? this.nativeSelection.anchorOffset : offset, focusNode: node, focusOffset: offset } ) ); }; /** * Find sequence matches at the current surface offset * * @param {boolean} [isPaste=false] Whether this in the context of a paste * @param {boolean} [isDelete=false] Whether this is after content being deleted * @return {ve.ui.SequenceRegistry.Match[]} */ ve.ce.Surface.prototype.findMatchingSequences = function ( isPaste, isDelete ) { const selection = this.getSelection(); Iif ( !selection.isNativeCursor() ) { return []; } return this.getSurface().sequenceRegistry.findMatching( this.getModel().getDocument().data, selection.getModel().getCoveringRange().end, isPaste, isDelete ); }; /** * Find sequence matches at the current surface offset and execute them * * @param {boolean} [isPaste=false] Whether this in the context of a paste * @param {boolean} [isDelete=false] Whether this is after content being deleted */ ve.ce.Surface.prototype.findAndExecuteSequences = function ( isPaste, isDelete ) { this.executeSequences( this.findMatchingSequences( isPaste, isDelete ) ); }; // Deprecated alias ve.ce.Surface.prototype.checkSequences = ve.ce.Surface.prototype.findAndExecuteSequences; /** * Check if any of the previously delayed sequences no longer match with current offset, * and therefore should be executed. */ ve.ce.Surface.prototype.findAndExecuteDelayedSequences = function () { const sequences = [], selection = this.getSelection(); let matchingSequences; if ( this.deactivated || !selection.isNativeCursor() ) { matchingSequences = []; } else { matchingSequences = this.findMatchingSequences(); } const matchingByName = {}; let i; for ( i = 0; i < matchingSequences.length; i++ ) { matchingByName[ matchingSequences[ i ].sequence.getName() ] = matchingSequences[ i ]; } for ( i = 0; i < this.delayedSequences.length; i++ ) { const matchingSeq = matchingByName[ this.delayedSequences[ i ].sequence.getName() ]; if ( !matchingSeq || matchingSeq.range.start !== this.delayedSequences[ i ].range.start ) { // This sequence stopped matching; execute it with the previously saved range this.delayedSequences[ i ].wasDelayed = true; sequences.push( this.delayedSequences[ i ] ); } } // Discard any delayed sequences; they will be checked for again when the user starts typing this.delayedSequences = []; this.executeSequences( sequences ); }; // Deprecated alias ve.ce.Surface.prototype.checkDelayedSequences = ve.ce.Surface.prototype.findAndExecuteDelayedSequences; /** * Execute matched sequences * * @param {ve.ui.SequenceRegistry.Match[]} sequences */ ve.ce.Surface.prototype.executeSequences = function ( sequences ) { let executed = false; // sequences.length will likely be 0 or 1 so don't cache for ( let i = 0; i < sequences.length; i++ ) { Iif ( sequences[ i ].sequence.delayed && !sequences[ i ].wasDelayed ) { // Save the sequence and match range for execution later this.delayedSequences.push( sequences[ i ] ); } else { executed = sequences[ i ].sequence.execute( this.surface, sequences[ i ].range ) || executed; } } if ( executed ) { this.delayedSequences = []; this.showModelSelection(); } }; /** * See if the just-entered content fits our criteria for setting a history breakpoint */ ve.ce.Surface.prototype.maybeSetBreakpoint = function () { const selection = this.getSelection(); Iif ( !selection.isNativeCursor() ) { return; } // We have just entered text, probably. We want to know whether we just // created a word break. We can't check the current offset, since the // common case is that being at the end of the string, which is inherently // a word break. So, we check whether the previous offset is a word break, // which should catch cases where we have hit space or added punctuation. // We use getWordRange because it handles the unicode cases, and accounts // for single-character words where a space back is a word break because // it's the *start* of a word. // Note: Text input which isn't using word breaks, for whatever reason, // will get breakpoints set by the fallback timer anyway. This is the // main reason to not debounce that timer here, as then a reasonable // typist with such text would never get a breakpoint set. The compromise // position here will occasionally get a breakpoint set in the middle of // the first word typed. const offset = selection.getModel().getCoveringRange().end - 1; const data = this.getModel().getDocument().data; if ( data.getWordRange( offset ).end === offset ) { this.getModel().breakpoint(); } }; /** * Handle window resize event. * * @param {jQuery.Event} e Window resize event * @fires ve.ce.Surface#position */ ve.ce.Surface.prototype.onWindowResize = function () { this.emit( 'position' ); if ( OO.ui.isMobile() && !ve.init.platform.constructor.static.isIos() ) { // A resize event on mobile is probably a keyboard open/close (or rotate). // Either way, ensure the cursor is still visible (T204388). // On iOS, window is resized whenever you start scrolling down and the "address bar" is // minimized. So don't scroll back up… this.getSurface().scrollSelectionIntoView(); } }; /** * Set the active node * * @param {ve.ce.Node|null} node Active node */ ve.ce.Surface.prototype.setActiveNode = function ( node ) { this.activeNode = node; }; /** * Get the active node * * @return {ve.ce.Node|null} Active node */ ve.ce.Surface.prototype.getActiveNode = function () { return this.activeNode; }; /* Utilities */ /** * Store a state snapshot at a keydown event, to be used in an after-keydown handler * * A ve.SelectionState object is stored, but only when the key event is a cursor key. * (It would be misleading to save selection properties for key events where the DOM might get * modified, because anchorNode/focusNode are live and mutable, and so the offsets may come to * point confusingly to different places than they did when the selection was saved). * * @param {jQuery.Event|null} e Key down event; must be active when this call is made */ ve.ce.Surface.prototype.storeKeyDownState = function ( e ) { this.keyDownState.event = e; this.keyDownState.selectionState = null; if ( this.nativeSelection.rangeCount > 0 && e && ( e.keyCode === OO.ui.Keys.UP || e.keyCode === OO.ui.Keys.DOWN || e.keyCode === OO.ui.Keys.LEFT || e.keyCode === OO.ui.Keys.RIGHT ) ) { this.keyDownState.selectionState = new ve.SelectionState( this.nativeSelection ); } }; /** * Clear a stored state snapshot from a key down event */ ve.ce.Surface.prototype.clearKeyDownState = function () { this.keyDownState.event = null; this.keyDownState.selectionState = null; }; /** * Move the DM surface cursor * * @param {number} offset Distance to move (negative = toward document start) */ ve.ce.Surface.prototype.moveModelCursor = function ( offset ) { const selection = this.model.getSelection(); if ( selection instanceof ve.dm.LinearSelection ) { this.model.setLinearSelection( this.model.getDocument().getRelativeRange( selection.getRange(), offset, 'character', false ) ); } }; /** * Get the directionality at the current focused node * * @return {string} 'ltr' or 'rtl' */ ve.ce.Surface.prototype.getFocusedNodeDirectionality = function () { // Use stored directionality if we have one. Iif ( this.cursorDirectionality ) { return this.cursorDirectionality; } // Else fall back on the CSS directionality of the focused node at the DM selection focus, // which is less reliable because it does not take plaintext bidi into account. // (range.to will actually be at the edge of the focused node, but the // CSS directionality will be the same). const range = this.model.getSelection().getRange(); let cursorNode = this.getDocument().getNodeAndOffset( range.to ).node; if ( cursorNode.nodeType === Node.TEXT_NODE ) { cursorNode = cursorNode.parentNode; } return $( cursorNode ).css( 'direction' ); }; /** * Restore the selection from the model if expands outside the active node * * This is only useful if the DOM selection and the model selection are out of sync. * * @return {boolean} Whether the selection was restored */ ve.ce.Surface.prototype.restoreActiveNodeSelection = function () { const activeNode = this.getActiveNode(), activeRange = activeNode && activeNode.getRange(); let currentRange; Iif ( activeRange && ( currentRange = ve.ce.veRangeFromSelection( this.nativeSelection ) ) && ( !currentRange.isCollapsed() || activeNode.trapsCursor() ) && !activeRange.containsRange( currentRange ) ) { this.showModelSelection(); return true; } else { return false; } }; /** * Find a ce=false branch node that a native cursor movement from here *might* skip * * If a node is returned, then it might get skipped by a single native cursor * movement in the specified direction from the closest branch node at the * current cursor focus. However, if null is returned, then any single such * movement is guaranteed *not* to skip an uneditable branch node. * * Note we cannot predict precisely where/with which cursor key we might step out * of the current closest branch node, because it is difficult to predict the * behaviour of left/rightarrow (because of bidi visual cursoring) and * up/downarrow (because of wrapping). * * @param {number} direction -1 for before the cursor, +1 for after * @return {Node|null} Potentially cursor-adjacent uneditable branch node, or null */ ve.ce.Surface.prototype.findAdjacentUneditableBranchNode = function ( direction ) { const activeNode = this.getActiveNode(), forward = direction > 0; let node = $( this.nativeSelection.focusNode ).closest( '.ve-ce-branchNode,.ve-ce-leafNode,.ve-ce-surface-clipboardHandler' )[ 0 ]; if ( !node || node.classList.contains( 've-ce-surface-clipboardHandler' ) ) { return null; } // Walk in document order till we find a ContentBranchNode (in which case // return null) or a FocusableNode/TableNode (in which case return the node) // or run out of nodes (in which case return null) while ( true ) { // Step up until we find a sibling while ( !( forward ? node.nextSibling : node.previousSibling ) ) { node = node.parentNode; if ( node === null ) { // Reached the document start/end return null; } } // Step back node = forward ? node.nextSibling : node.previousSibling; // Check and step down while ( true ) { if ( $.data( node, 'view' ) instanceof ve.ce.ContentBranchNode || // We shouldn't ever hit a raw text node, because they // should all be wrapped in CBNs or focusable nodes, but // just in case… node.nodeType === Node.TEXT_NODE ) { // This is cursorable (must have content or slugs) return null; } if ( $( node ).is( '.ve-ce-focusableNode,.ve-ce-tableNode' ) ) { Iif ( activeNode ) { const viewNode = $( node ).data( 'view' ); if ( !activeNode.getRange().containsRange( viewNode.getRange() ) ) { // Node is outside the active node return null; } } return node; } if ( !node.childNodes || node.childNodes.length === 0 ) { break; } node = forward ? node.firstChild : node.lastChild; } } }; /** * Insert cursor holders, if they might be required as a cursor target */ ve.ce.Surface.prototype.updateCursorHolders = function () { this.updateCursorHolderBefore(); this.updateCursorHolderAfter(); }; /** * Insert cursor holder between selection focus and subsequent ce=false node, if required as a cursor target */ ve.ce.Surface.prototype.updateCursorHolderBefore = function () { const doc = this.getElementDocument(), nodeBelow = this.findAdjacentUneditableBranchNode( 1 ); if ( !( nodeBelow === null && this.cursorHolderBefore === null ) && !( nodeBelow && this.cursorHolderBefore && nodeBelow.nextSibling === this.cursorHolderBefore ) ) { // cursorHolderBefore is not correct for nodeBelow; update it this.removeCursorHolderBefore(); if ( nodeBelow ) { this.cursorHolderBefore = doc.importNode( this.constructor.static.cursorHolderTemplate, true ); this.cursorHolderBefore.classList.add( 've-ce-cursorHolder-before' ); Iif ( ve.inputDebug ) { this.cursorHolderBefore.classList.add( 've-ce-cursorHolder-debug' ); } // this.cursorHolderBefore is a Node // eslint-disable-next-line no-jquery/no-append-html $( nodeBelow ).before( this.cursorHolderBefore ); } } }; /** * Insert cursor holder between selection focus and preceding ce=false node, if required as a cursor target */ ve.ce.Surface.prototype.updateCursorHolderAfter = function () { const doc = this.getElementDocument(), nodeAbove = this.findAdjacentUneditableBranchNode( -1 ); if ( !( nodeAbove === null && this.cursorHolderAfter === null ) && !( nodeAbove && this.cursorHolderAfter && nodeAbove.nextSibling === this.cursorHolderAfter ) ) { // cursorHolderAfter is not correct for nodeAbove; update it this.removeCursorHolderAfter(); if ( nodeAbove ) { this.cursorHolderAfter = doc.importNode( this.constructor.static.cursorHolderTemplate, true ); this.cursorHolderAfter.classList.add( 've-ce-cursorHolder-after' ); Iif ( ve.inputDebug ) { this.cursorHolderAfter.classList.add( 've-ce-cursorHolder-debug' ); } // this.cursorHolderAfter is a Node // eslint-disable-next-line no-jquery/no-append-html $( nodeAbove ).after( this.cursorHolderAfter ); } } }; /** * Remove cursor holders, if they exist */ ve.ce.Surface.prototype.removeCursorHolders = function () { this.removeCursorHolderBefore(); this.removeCursorHolderAfter(); }; /** * Remove cursorHolderBefore, if it exists */ ve.ce.Surface.prototype.removeCursorHolderBefore = function () { if ( this.cursorHolderBefore ) { Eif ( this.cursorHolderBefore.parentNode ) { this.cursorHolderBefore.parentNode.removeChild( this.cursorHolderBefore ); } this.cursorHolderBefore = null; } }; /** * Remove cursorHolderAfter, if it exists */ ve.ce.Surface.prototype.removeCursorHolderAfter = function () { if ( this.cursorHolderAfter ) { Eif ( this.cursorHolderAfter.parentNode ) { this.cursorHolderAfter.parentNode.removeChild( this.cursorHolderAfter ); } this.cursorHolderAfter = null; } }; /** * Handle insertion of content. */ ve.ce.Surface.prototype.handleInsertion = function () { const surfaceModel = this.getModel(), fragment = surfaceModel.getFragment(); let selection = this.getSelection(); Iif ( selection instanceof ve.ce.TableSelection ) { // Collapse table selection to anchor cell surfaceModel.setSelection( selection.getModel().collapseToFrom() ); // Delete the current contents ve.ce.keyDownHandlerFactory.lookup( 'tableDelete' ).static.execute( this ); // Place selection inside the cell this.documentView.getBranchNodeFromOffset( selection.getModel().tableRange.start + 1 ).setEditing( true ); // Selection has changed, update selection = this.getSelection(); } else Iif ( selection.isFocusedNode() ) { // Don't allow a user to delete a non-table focusable node just by typing return; } Iif ( !( selection instanceof ve.ce.LinearSelection ) ) { return; } const range = selection.getModel().getRange(); // Handles removing expanded selection before inserting new text Iif ( this.selectionSplitsNailedAnnotation() || ( !range.isCollapsed() && !this.documentView.rangeInsideOneLeafNode( range ) ) ) { // Remove the selection to force its re-application from the DM (even if the // DM is too granular to detect the selection change) surfaceModel.setNullSelection(); fragment.removeContent().collapseToStart().select(); this.surfaceObserver.clear(); this.storeKeyDownState( this.keyDownState.event ); this.surfaceObserver.stopTimerLoop(); this.surfaceObserver.pollOnce(); } }; /** * Place the selection at the next content offset which is selectable. * * For the purposes of this method, offsets within ve.ce.ActiveNode's * are not considered selectable when they are not active. * * @param {number} startOffset Offset to start from * @param {number} direction Search direction, -1 for left and 1 for right * @param {number} [endOffset] End offset to stop searching at * @return {number} Content offset, or -1 of not found */ ve.ce.Surface.prototype.getRelativeSelectableContentOffset = function ( startOffset, direction, endOffset ) { const documentView = this.getDocument(), linearData = this.getModel().getDocument().data; let nextOffset = linearData.getRelativeOffset( startOffset, direction, ( offset ) => { // Check we are at a content offset, according to the model if ( !linearData.isContentOffset( offset ) ) { return false; } const branchNode = documentView.getBranchNodeFromOffset( offset ); Iif ( !branchNode ) { // This shouldn't happen in a content offset return false; } // traverseUpstream stops on a false return const noAutoFocusContainer = branchNode.traverseUpstream( ( node ) => node.autoFocus() ); if ( noAutoFocusContainer ) { // Don't try to place the cursor in a node which has a container with autoFocus set to false return false; } return true; } ); Iif ( endOffset !== undefined && ( ( direction > 0 && nextOffset > endOffset ) || ( direction < 0 && nextOffset < endOffset ) ) ) { nextOffset = -1; } return nextOffset; }; /** * Select the offset returned by #getRelativeSelectableContentOffset * * @param {number} startOffset * @param {number} direction * @param {number} [endOffset] */ ve.ce.Surface.prototype.selectRelativeSelectableContentOffset = function ( startOffset, direction, endOffset ) { const offset = this.getRelativeSelectableContentOffset( startOffset, direction, endOffset ); if ( offset !== -1 ) { // Found an offset this.getModel().setLinearSelection( new ve.Range( offset ) ); } else { // Nowhere sensible to put the cursor this.getModel().setNullSelection(); } }; /** * Select the first content offset which is selectable. * * See #selectRelativeSelectableContentOffset for the definition of selectable. */ ve.ce.Surface.prototype.selectFirstSelectableContentOffset = function () { this.selectRelativeSelectableContentOffset( this.getModel().getDocument().getAttachedRoot().getOffset(), 1 ); }; /** * Select the last content offset which is selectable. * * See #selectRelativeSelectableContentOffset for the definition of selectable. */ ve.ce.Surface.prototype.selectLastSelectableContentOffset = function () { this.selectRelativeSelectableContentOffset( this.getModel().getDocument().getDocumentRange().end, -1 ); }; /** * Get an approximate range covering data visible in the viewport * * It is assumed that vertical offset increases as you progress through the DM. * Items with custom positioning may throw off results given by this method, so * it should only be treated as an approximation. * * If the document doesn't contain any content offsets (e.g. it only contains * a transclusion), the returned range will cover the entire document. If the * single element is particularly large this might be very distinct from the * visible content. * * @param {boolean} [covering=false] Get a range which fully covers the viewport, otherwise * get a range which is full contained within the viewport. * @param {number} [padding=0] Increase computed size of viewport by this amount at the top and bottom * @return {ve.Range|null} Range covering data visible in the viewport, null if the surface is not attached */ ve.ce.Surface.prototype.getViewportRange = function ( covering, padding ) { const documentModel = this.getModel().getDocument(), data = documentModel.data, dimensions = this.surface.getViewportDimensions(); if ( !dimensions ) { // Surface is not attached return null; } padding = padding || 0; const top = Math.max( 0, dimensions.top - padding ); const bottom = dimensions.bottom + ( padding * 2 ); const documentRange = this.attachedRoot === this.getDocument().getDocumentNode() ? this.getModel().getDocument().getDocumentRange() : this.attachedRoot.getRange(); const highestIgnoreChildrenNode = ( childNode ) => { let ignoreChildrenNode = null; childNode.traverseUpstream( ( node ) => { Iif ( node.shouldIgnoreChildren() ) { ignoreChildrenNode = node; } } ); return ignoreChildrenNode; }; /** * @param {number} offset Vertical offset to find * @param {ve.Range} range Document range * @param {string} side Side of the viewport align with, 'bottom' or 'top' * @param {boolean} isStart Find the start of the range, otherwise the end * @return {number} DM offset */ const binarySearch = ( offset, range, side, isStart ) => { let start = range.start, end = range.end, lastLength = Infinity; while ( range.getLength() < lastLength ) { lastLength = range.getLength(); let mid = Math.round( ( range.start + range.end ) / 2 ); let midNode = documentModel.documentNode.getNodeFromOffset( mid ); const ignoreChildrenNode = highestIgnoreChildrenNode( midNode ); Iif ( ignoreChildrenNode ) { const nodeRange = ignoreChildrenNode.getOuterRange(); mid = side === 'top' ? nodeRange.end : nodeRange.start; } else { mid = data.getNearestContentOffset( mid ); if ( mid === -1 ) { // There is no content offset available in this document. // Return early, with a range that'll be covering the entire document. return isStart ? start : end; } // Never search outisde the original range mid = Math.max( Math.min( mid, range.end ), range.start ); } let rect = null; while ( !rect ) { // Try to create a selection of one character for more reliable // behaviour when text wraps. let contentRange; if ( data.isContentOffset( mid + 1 ) ) { contentRange = new ve.Range( mid, mid + 1 ); } else if ( data.isContentOffset( mid - 1 ) ) { contentRange = new ve.Range( mid - 1, mid ); } else E{ contentRange = new ve.Range( mid ); } rect = this.getSelection( new ve.dm.LinearSelection( contentRange ) ).getSelectionBoundingRect(); // Node at contentRange is not rendered, find rendered parent if ( !rect ) { Iif ( !midNode ) { throw new Error( 'Offset has no rendered node container' ); } const midNodeRange = midNode.getOuterRange(); // Find the nearest content offset outside the invisible node mid = side === 'top' ? data.getRelativeContentOffset( midNodeRange.end, 1 ) : data.getRelativeContentOffset( midNodeRange.start, -1 ); // Never search outisde the original range mid = Math.max( Math.min( mid, range.end ), range.start ); // Check we didn't end up inside the invisible node again if ( midNodeRange.containsRange( new ve.Range( mid ) ) ) { return isStart ? start : end; } // Ensure we check parent in next iteration midNode = midNode.parent; } } if ( rect[ side ] >= offset ) { end = mid; range = new ve.Range( range.start, end ); } else { start = mid; range = new ve.Range( start, range.end ); } } return side === 'bottom' ? start : end; }; return new ve.Range( binarySearch( top, documentRange, covering ? 'bottom' : 'top', true ), binarySearch( bottom, documentRange, covering ? 'top' : 'bottom', false ) ); }; /** * Move the selection to the first visible "start content offset" in the viewport * * Where "start content offset" is the first offset within a content branch node. * * The following are used as fallbacks when such offsets can't be found: * - The first visible content offset (at any position in the CBN) * - The first selectable content offset in the doc (if fallbackToFirst is set) * * @param {boolean} [fallbackToFirst=false] Whether to select the first content offset if a visible offset can't be found */ ve.ce.Surface.prototype.selectFirstVisibleStartContentOffset = function ( fallbackToFirst ) { // When scrolled. add about one line height of padding so the browser doesn't try to scroll the line above the cursor into view const dimensions = this.surface.getViewportDimensions(); const offset = dimensions && dimensions.top ? -20 : 0; const visibleRange = this.getViewportRange( false, offset ); Iif ( visibleRange ) { const model = this.getModel(); let startNodeOffset = -1; const contentOffset = this.getRelativeSelectableContentOffset( Math.max( visibleRange.start - 1, 0 ), 1, visibleRange.end ); if ( contentOffset !== -1 ) { const branchNodeRange = model.getDocument().getBranchNodeFromOffset( contentOffset ).getRange(); if ( contentOffset === branchNodeRange.start ) { // We luckily landed and the start of a branch node startNodeOffset = contentOffset; } else { // We are in the middle of a branch node, move to the end, then find the next // content offset, which should be the start of the next CBN const nextContentOffset = this.getRelativeSelectableContentOffset( branchNodeRange.end, 1, visibleRange.end ); // If there isn't a content offset after the end of the current node, fallback to the mid-node contentOffset startNodeOffset = nextContentOffset !== -1 ? nextContentOffset : contentOffset; } } if ( startNodeOffset !== -1 ) { // Found an offset model.setLinearSelection( new ve.Range( startNodeOffset ) ); } else { // Nowhere sensible to put the cursor model.setNullSelection(); } } Iif ( fallbackToFirst && this.getSelection().getModel().isNull() ) { // If a visible range couldn't be determined, or a selection couldn't // be made for some reason, fall back to the actual first content offset. this.selectFirstSelectableContentOffset(); } }; /** * Apply a DM selection to the DOM, even if the old DOM selection is different but DM-equivalent * * @return {boolean} Whether the selection actually changed */ ve.ce.Surface.prototype.forceShowModelSelection = function () { return this.showModelSelection( true ); }; /** * Apply a DM selection to the DOM * * @param {boolean} [force=false] Replace the DOM selection if it is different but DM-equivalent * @return {boolean} Whether the selection actually changed */ ve.ce.Surface.prototype.showModelSelection = function ( force ) { if ( this.deactivated ) { // setTimeout: Defer until view has updated setTimeout( () => this.getSelectionManager().updateDeactivatedSelection() ); return false; } const selection = this.getSelection(); let modelRange; if ( selection.getModel().isNull() ) { if ( !this.nativeSelection.focusNode || !this.$element[ 0 ].contains( this.nativeSelection.focusNode ) ) { // Native selection is already null, or outside the document return false; } modelRange = null; } else { if ( !selection.isNativeCursor() || this.focusedBlockSlug ) { // Model selection is an emulated selection (e.g. table). The view is certain to // match it already, because there is no way to change the view selection when // an emulated selection is showing. return false; } modelRange = selection.getModel().getRange(); if ( !force && this.$attachedRootNode.get( 0 ).contains( this.nativeSelection.focusNode ) ) { // See whether the model range implied by the DOM selection is already equal to // the actual model range. This is necessary because one model selection can // correspond to many DOM selections, and we don't want to change a DOM // selection that is already valid to an arbitrary different DOM selection. let impliedModelRange; try { impliedModelRange = new ve.Range( ve.ce.getOffset( this.nativeSelection.anchorNode, this.nativeSelection.anchorOffset ), ve.ce.getOffset( this.nativeSelection.focusNode, this.nativeSelection.focusOffset ) ); } catch ( e ) { // The nativeSelection appears to end up outside the documentNode // sometimes, e.g. when deleting in Safari (T306218) impliedModelRange = null; } if ( modelRange.equals( impliedModelRange ) ) { // Current native selection fits model range; don't change return false; } } } const changed = this.showSelectionState( this.getSelectionState( modelRange ) ); // Support: Chrome // Fixes T131674, which is only triggered with Chromium-style ce=false cursoring // restrictions (but other cases of non-updated cursor holders can probably occur // in other browsers). if ( changed ) { this.updateCursorHolders(); return true; } return false; }; /** * Apply a selection state to the DOM * * If the browser cannot show a backward selection, fall back to the forward equivalent * * @param {ve.SelectionState} selection The selection state to show * @return {boolean} Whether the selection actually changed */ ve.ce.Surface.prototype.showSelectionState = function ( selection ) { const sel = this.nativeSelection; let extendedBackwards = false, newSel = selection; if ( newSel.equalsSelection( sel ) ) { this.updateActiveAnnotations(); return false; } if ( !newSel.getNativeRange( this.getElementDocument() ) ) { // You can still set a linear selection if the document doesn't have any cursorable positions. // That's when you end up here. sel.removeAllRanges(); return true; } if ( newSel.isBackwards ) { if ( ve.supportsSelectionExtend ) { // Set the range at the anchor, and extend backwards to the focus const range = this.getElementDocument().createRange(); range.setStart( newSel.anchorNode, newSel.anchorOffset ); sel.removeAllRanges(); sel.addRange( range ); try { sel.extend( newSel.focusNode, newSel.focusOffset ); extendedBackwards = true; } catch ( e ) { // Support: Firefox // Firefox sometimes fails when nodes are different // see https://bugzilla.mozilla.org/show_bug.cgi?id=921444 } } if ( !extendedBackwards ) { // Fallback: Apply the corresponding forward selection newSel = newSel.flip(); Iif ( newSel.equalsSelection( sel ) ) { this.updateActiveAnnotations(); return false; } } } if ( !extendedBackwards ) { // Forward selection sel.removeAllRanges(); sel.addRange( newSel.getNativeRange( this.getElementDocument() ) ); } // Setting a range doesn't give focus in all browsers so make sure this happens // Also set focus after range to prevent scrolling to top const $focusTarget = $( newSel.focusNode ).closest( '[contenteditable=true]' ); if ( $focusTarget.get( 0 ) === this.getElementDocument().activeElement ) { // Already focused, do nothing. } else if ( $focusTarget.length && !OO.ui.contains( $focusTarget.get( 0 ), this.getElementDocument().activeElement ) ) { // Check $focusTarget is non-empty (T259531) // Note: contains *doesn't* include === here. This is desired, as the // common case for getting here is when pressing backspace when the // cursor is in the middle of a block of text (thus both are a <div>), // and we don't want to scroll away from the caret. const scrollTop = this.surface.$scrollContainer.scrollTop(); $focusTarget.trigger( 'focus' ); // Support: Safari // Safari tries to scroll the CE surface into view when focusing, // causing unwanted page jumps (T258847) this.surface.$scrollContainer.scrollTop( scrollTop ); } else E{ // Scroll the node into view ve.scrollIntoView( $( newSel.focusNode ).closest( '*' ).get( 0 ) ); } this.updateActiveAnnotations(); return true; }; /** * Update the activeAnnotations property and apply CSS classes accordingly * * An active annotation is one containing the DOM cursor, which may not be well * defined at annotation boundaries, except for links which use nails. * * Also the order of .activeAnnotations may not be well defined. * * @param {boolean|Node} [fromModelOrNode] If `true`, gather annotations from the model, * instead of the cusor focus point. If a Node is passed, gather annotations from that node. * @fires ve.dm.Surface#contextChange */ ve.ce.Surface.prototype.updateActiveAnnotations = function ( fromModelOrNode ) { const canBeActive = function ( view ) { return view.canBeActive(); }; let activeAnnotations; if ( fromModelOrNode === true ) { activeAnnotations = this.annotationsAtModelSelection( canBeActive ); } else Iif ( fromModelOrNode instanceof Node ) { activeAnnotations = this.annotationsAtNode( fromModelOrNode, canBeActive ); } else { activeAnnotations = this.annotationsAtFocus( canBeActive ); } let changed = false; // Iterate over previously active annotations this.activeAnnotations.forEach( ( annotation ) => { // If not in the new list, turn off if ( activeAnnotations.indexOf( annotation ) === -1 ) { annotation.$element.removeClass( 've-ce-annotation-active' ); changed = true; } } ); // Iterate over newly active annotations activeAnnotations.forEach( ( annotation ) => { // If not in the old list, turn on if ( this.activeAnnotations.indexOf( annotation ) === -1 ) { annotation.$element.addClass( 've-ce-annotation-active' ); changed = true; } } ); if ( changed ) { this.activeAnnotations = activeAnnotations; this.model.emit( 'contextChange' ); } }; /** * Update the selection to contain the contents of a node * * @param {HTMLElement} node * @param {string} [collapse] Collaspse to 'start' or 'end' * @return {boolean} Whether the selection changed */ ve.ce.Surface.prototype.selectNodeContents = function ( node, collapse ) { Iif ( !node ) { return false; } let anchor = ve.ce.nextCursorOffset( node.childNodes[ 0 ] ); let focus = ve.ce.previousCursorOffset( node.childNodes[ node.childNodes.length - 1 ] ); Iif ( collapse === 'start' ) { focus = anchor; } else Iif ( collapse === 'end' ) { anchor = focus; } return this.showSelectionState( new ve.SelectionState( { anchorNode: anchor.node, anchorOffset: anchor.offset, // Past the nail focusNode: focus.node, focusOffset: focus.offset, // Before the nail isCollapsed: false } ) ); }; /** * Select the inner contents of the closest annotation * * @param {Function} [filter] Function to filter view nodes by. */ ve.ce.Surface.prototype.selectAnnotation = function ( filter ) { const annotations = this.annotationsAtModelSelection( filter ); if ( annotations.length ) { this.selectNodeContents( annotations[ 0 ].$element[ 0 ] ); } }; /** * Get the annotation views at the current model selection * * TODO: This doesn't work for annotations that span fewer * than one character, as getNodeAndOffset will never return * an offset inside that annotation. * * @param {Function} [filter] Function to filter view nodes by. * @param {number} [offset] Model offset. Defaults to start of current selection. * @return {ve.ce.Annotation[]} Annotation views */ ve.ce.Surface.prototype.annotationsAtModelSelection = function ( filter, offset ) { const documentRange = this.getModel().getDocument().getDocumentRange(); Eif ( offset === undefined ) { offset = this.getModel().getSelection().getCoveringRange().start; } // getNodeAndOffset can throw when offset is out of bounds (T262354) // and other undiagnosed situations (T136780, T262487, T259154, T262303) // TODO: For annotation boundaries we have to search one place left and right // to find the text inside the annotation. This will give too many results for // adjancent annotations, and will fail for one character annotations. (T221967) let nodeAndOffset; let annotations = []; Eif ( offset > documentRange.start ) { try { nodeAndOffset = this.getDocument().getNodeAndOffset( offset - 1 ); } catch ( e ) { nodeAndOffset = null; } annotations = nodeAndOffset ? this.annotationsAtNode( nodeAndOffset.node, filter ) : []; } Eif ( offset < documentRange.end ) { try { nodeAndOffset = this.getDocument().getNodeAndOffset( offset + 1 ); } catch ( e ) { nodeAndOffset = null; } annotations = OO.unique( annotations.concat( nodeAndOffset ? this.annotationsAtNode( nodeAndOffset.node, filter ) : [] ) ); } return annotations; }; /** * Get the annotation views containing the cursor focus * * @param {Function} [filter] Function to filter view nodes by. * @return {ve.ce.Annotation[]} Annotation views */ ve.ce.Surface.prototype.annotationsAtFocus = function ( filter ) { return this.annotationsAtNode( this.nativeSelection.focusNode, filter ); }; /** * Get the annotation views containing the cursor focus * * Only returns annotations which can be active. * * @param {Node} node Node at which to search for annotations * @param {Function} [filter] Function to filter view nodes by. Takes one argument which * is the view node and returns a boolean. * @return {ve.ce.Annotation[]} Annotation views */ ve.ce.Surface.prototype.annotationsAtNode = function ( node, filter ) { const annotations = []; $( node ).parents( '.ve-ce-annotation' ).addBack( '.ve-ce-annotation' ).each( ( i, element ) => { const view = $( element ).data( 'view' ); if ( view && ( !filter || filter( view ) ) ) { annotations.push( view ); } } ); return annotations; }; /** * Get a SelectionState corresponding to a ve.Range. * * If either endpoint of the ve.Range is not a cursor offset, adjust the SelectionState * endpoints to be at cursor offsets. For a collapsed selection, the adjustment preserves * collapsedness; for a non-collapsed selection, the adjustment is in the direction that * grows the selection (thereby avoiding collapsing or reversing the selection). * * @param {ve.Range|null} range Range to get selection for * @return {ve.SelectionState} The selection */ ve.ce.Surface.prototype.getSelectionState = function ( range ) { const dmDoc = this.getModel().getDocument(); if ( !range ) { return ve.SelectionState.static.newNullSelection(); } // Anchor/focus at the nearest correct position in the direction that // grows the selection. const from = dmDoc.getNearestCursorOffset( range.from, range.isBackwards() ? 1 : -1 ); if ( from === -1 ) { return ve.SelectionState.static.newNullSelection(); } let anchor; try { anchor = this.documentView.getNodeAndOffset( from ); } catch ( e ) { return ve.SelectionState.static.newNullSelection(); } let focus; if ( range.isCollapsed() ) { focus = anchor; } else { const to = dmDoc.getNearestCursorOffset( range.to, range.isBackwards() ? -1 : 1 ); Iif ( to === -1 ) { return ve.SelectionState.static.newNullSelection(); } try { focus = this.documentView.getNodeAndOffset( to ); } catch ( e ) { return ve.SelectionState.static.newNullSelection(); } } return new ve.SelectionState( { anchorNode: anchor.node, anchorOffset: anchor.offset, focusNode: focus.node, focusOffset: focus.offset, isBackwards: range.isBackwards() } ); }; /** * Get a native range object for a specified ve.Range * * Native ranges are only used by linear selections. They don't show whether the selection * is backwards, so they should be used for measurement only. * * @param {ve.Range} [range] Optional range to get the native range for, defaults to current selection's range * @return {Range|null} Native range object, or null if there is no suitable selection */ ve.ce.Surface.prototype.getNativeRange = function ( range ) { let selectionState; Iif ( !range ) { // If no range specified, or range is equivalent to current native selection, // then use the current native selection selectionState = new ve.SelectionState( this.nativeSelection ); } else { selectionState = this.getSelectionState( range ); } return selectionState.getNativeRange( this.getElementDocument() ); }; /** * Append passed highlights to highlight container. * * @param {jQuery} $highlights Highlights to append * @param {boolean} focused Highlights are currently focused */ ve.ce.Surface.prototype.appendHighlights = function ( $highlights, focused ) { // Only one item can be blurred-highlighted at a time, so remove the others. // Remove by detaching so they don't lose their event handlers, in case they // are attached again. this.$highlightsBlurred.children().detach(); if ( focused ) { this.$highlightsFocused.append( $highlights ); } else E{ this.$highlightsBlurred.append( $highlights ); } }; /* Getters */ /** * Get the top-level surface. * * @return {ve.ui.Surface} */ ve.ce.Surface.prototype.getSurface = function () { return this.surface; }; /** * Get the surface model. * * @return {ve.dm.Surface} Surface model */ ve.ce.Surface.prototype.getModel = function () { return this.model; }; /** * Get the document view. * * @return {ve.ce.Document} Document view */ ve.ce.Surface.prototype.getDocument = function () { return this.documentView; }; /** * Check whether there are any render locks * * @return {boolean} Render is locked */ ve.ce.Surface.prototype.isRenderingLocked = function () { return this.renderLocks > 0 && !this.readOnly; }; /** * Add a single render lock (to disable rendering) */ ve.ce.Surface.prototype.incRenderLock = function () { this.renderLocks++; }; /** * Remove a single render lock */ ve.ce.Surface.prototype.decRenderLock = function () { this.renderLocks--; }; /** * Escape the current render lock * * @param {Function} callback Function to run after render lock */ ve.ce.Surface.prototype.afterRenderLock = function ( callback ) { // TODO: implement an actual tracking system that makes sure renderlock is // 0 when this is done. // setTimeout: postpone until there is definitely no render lock setTimeout( callback ); }; /** * Change the model only, not the CE surface * * This avoids event storms when the CE surface is already correct * * @param {ve.dm.Transaction|ve.dm.Transaction[]|null} transactions One or more transactions to * process, or null to process none * @param {ve.dm.Selection} selection New selection * @throws {Error} If calls to this method are nested */ ve.ce.Surface.prototype.changeModel = function ( transactions, selection ) { Iif ( this.newModelSelection !== null ) { throw new Error( 'Nested change of newModelSelection' ); } this.newModelSelection = selection; try { this.model.change( transactions, selection ); } finally { this.newModelSelection = null; } }; /** * Inform the surface that one of its ContentBranchNodes' rendering has changed. * * @see ve.ce.ContentBranchNode#renderContents */ ve.ce.Surface.prototype.setContentBranchNodeChanged = function () { this.contentBranchNodeChanged = true; this.clearKeyDownState(); }; /** * Set the node that has the current unicorn. * * If another node currently has a unicorn, it will be rerendered, which will * cause it to release its unicorn. * * @param {ve.ce.ContentBranchNode|null} node The node claiming the unicorn, null to release (by rerendering) without claiming */ ve.ce.Surface.prototype.setUnicorning = function ( node ) { Iif ( this.setUnicorningRecursionGuard ) { throw new Error( 'setUnicorning recursing' ); } Iif ( this.unicorningNode && this.unicorningNode !== node ) { this.setUnicorningRecursionGuard = true; try { this.unicorningNode.renderContents(); } finally { this.setUnicorningRecursionGuard = false; } } this.unicorningNode = node; }; /** * Release the current unicorn held by a given node, without rerendering * * If the node doesn't hold the current unicorn, nothing happens. * * @param {ve.ce.ContentBranchNode} node The node releasing the unicorn */ ve.ce.Surface.prototype.setNotUnicorning = function ( node ) { if ( this.unicorningNode === node ) { this.unicorningNode = null; } }; /** * Ensure that no node has a unicorn. * * If the given node currently has the unicorn, it will be released and * no rerender will happen. If another node has the unicorn, that node * will be rerendered to get rid of the unicorn. * * @param {ve.ce.ContentBranchNode} node The node releasing the unicorn */ ve.ce.Surface.prototype.setNotUnicorningAll = function ( node ) { if ( this.unicorningNode === node ) { // Don't call back node.renderContents() this.unicorningNode = null; } this.setUnicorning( null ); }; /** * Get list of selected nodes and annotations. * * Exclude active annotations unless the CE focus is inside a link * * @return {ve.dm.Model[]} Selected models */ ve.ce.Surface.prototype.getSelectedModels = function () { Iif ( !( this.model.selection instanceof ve.dm.LinearSelection ) ) { return []; } let models = this.model.getFragment().getSelectedModels(); if ( this.model.selection.isCollapsed() ) { const fragmentAfter = this.model.getLinearFragment( new ve.Range( this.model.selection.range.start, this.model.selection.range.start + 1 ) ); models = OO.unique( [].concat( models, fragmentAfter.getSelectedModels() ) ); } const activeModels = this.activeAnnotations.map( ( view ) => view.getModel() ); Iif ( this.model.sourceMode ) { return models; } else { return models.filter( ( annModel ) => { // If the model is an annotation that can be active, only show it if it *is* active if ( annModel instanceof ve.dm.Annotation && ve.ce.annotationFactory.canAnnotationBeActive( annModel.getType() ) ) { return activeModels.indexOf( annModel ) !== -1; } return true; } ); } }; /** * Tests whether the selection covers part but not all of a nailed annotation * * @return {boolean} True if a nailed annotation is split either at the focus or at the anchor (or both) */ ve.ce.Surface.prototype.selectionSplitsNailedAnnotation = function () { return ve.ce.nailedAnnotationAt( this.nativeSelection.anchorNode ) !== ve.ce.nailedAnnotationAt( this.nativeSelection.focusNode ); }; /** * Called when the synchronizer reconnects and their is a server doc ID mismatch */ ve.ce.Surface.prototype.onSynchronizerWrongDoc = function () { OO.ui.alert( ve.msg( 'visualeditor-rebase-missing-document-error' ), { title: ve.msg( 'visualeditor-rebase-missing-document-title' ) } ); }; /** * Handle pause events from the synchronizer * * Drops the opacity of the surface to indicate that no updates are * being received from other users. */ ve.ce.Surface.prototype.onSynchronizerPause = function () { this.$element.toggleClass( 've-ce-surface-paused', !!this.model.synchronizer.paused ); }; /** * Handler for mutation observer * * Identifies deleted DOM nodes, and finds and deletes corresponding model structural nodes. * Mutation observers run asynchronously (on the microtask queue) so the current document state * may differ from when the mutations happened. Therefore this handler rechecks node attachment, * document ranges etc. * * @param {MutationRecord[]} mutationRecords Records of the mutations observed */ ve.ce.Surface.prototype.afterMutations = function ( mutationRecords ) { const removedNodes = []; mutationRecords.forEach( ( mutationRecord ) => { Iif ( !mutationRecord.removedNodes ) { return; } mutationRecord.removedNodes.forEach( ( removedNode ) => { const view = $.data( removedNode, 'view' ); if ( view && view.isContent && !view.isContent() ) { removedNodes.push( view ); } } ); mutationRecord.addedNodes.forEach( ( addedNode ) => { const view = $.data( addedNode, 'view' ); if ( view && view.isContent && !view.isContent() ) { const idx = removedNodes.indexOf( view ); if ( idx !== -1 ) { // This is a move, not a removal. See T365052#9811638 removedNodes.splice( idx, 1 ); } } } ); } ); const removals = removedNodes.map( ( node ) => ( { node: node, range: node.getOuterRange() } ) ); removals.sort( ( x, y ) => x.range.start - y.range.start ); for ( let i = 0, iLen = removals.length; i < iLen; i++ ) { // Remove any overlapped range (which in a tree must be a nested range) Iif ( i > 0 && removals[ i ].range.start < removals[ i - 1 ].range.end ) { removals.splice( i, 1 ); i--; continue; } } removals.forEach( ( removal ) => { const tx = ve.dm.TransactionBuilder.static.newFromRemoval( this.getModel().getDocument(), removal.node.getOuterRange() ); this.getModel().change( tx ); } ); }; |