Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 | 1x 24x 24x 24x 24x 24x 24x 24x 1x 1x 1x 1x 1x 1x 1x 408x 1x 8x 1x 1x 16x 8x 8x 16x 1x 50x 1x 4x 1x 1x | /*! * VisualEditor UserInterface ContextItem class. * * @copyright See AUTHORS.txt */ /** * Item in a context. * * @class * @extends OO.ui.Widget * * @constructor * @param {ve.ui.LinearContext} context Context the item is in * @param {ve.dm.Model} [model] Model the item is related to * @param {Object} [config] Configuration options */ ve.ui.ContextItem = function VeUiContextItem( context, model, config ) { // Parent constructor ve.ui.ContextItem.super.call( this, config ); // Properties this.context = context; this.model = model; this.fragment = null; // Events this.$element.on( 'mousedown', () => { // Deactivate so context is not automatically closed // by null selection context.getSurface().getView().deactivate(); } ); this.$element.on( 'keydown', ( e ) => { // Pressing escape while focus is in the context should // return focus to the surface if ( e.keyCode === OO.ui.Keys.ESCAPE && context.getSurface().getView().isDeactivated() ) { context.getSurface().getView().activate(); return false; } } ); // Initialization this.$element.addClass( 've-ui-contextItem' ); }; /* Inheritance */ OO.inheritClass( ve.ui.ContextItem, OO.ui.Widget ); /* Events */ /** * The context executed a ve.ui.Command * * @event ve.ui.ContextItem#command */ /* Static Properties */ /** * Whether this item exclusively handles any model class * * @static * @property {boolean} * @inheritable */ ve.ui.ContextItem.static.exclusive = true; ve.ui.ContextItem.static.commandName = null; /** * Sort order of the context item within the context * * Items are sorted top to bottom in ascending order. Negative values are allowed. * * @static * @property {number} * @inheritable */ ve.ui.ContextItem.static.sortOrder = 0; /** * Annotation or node models this item is related to. * * Used by #isCompatibleWith. * * @static * @property {Function[]} * @inheritable */ ve.ui.ContextItem.static.modelClasses = []; /** * Context items (by name) which this context item suppresses. * * See ve.ui.ModeledFactory. * * @static * @property {string[]} * @inheritable */ ve.ui.ContextItem.static.suppresses = []; /* Methods */ /** * Check if this item is compatible with a given model. * * @static * @inheritable * @param {ve.dm.Model} model Model to check * @return {boolean} Item can be used with model */ ve.ui.ContextItem.static.isCompatibleWith = function ( model ) { return ve.isInstanceOfAny( model, this.modelClasses ); }; /** * Check if model is a node * * @return {boolean} Model is a node */ ve.ui.ContextItem.prototype.isNode = function () { return this.model && this.model instanceof ve.dm.Node; }; /** * Get the command for this item. * * @return {ve.ui.Command} */ ve.ui.ContextItem.prototype.getCommand = function () { return this.context.getSurface().commandRegistry.lookup( this.constructor.static.commandName ); }; /** * Get a surface fragment covering the related model node, or the current selection otherwise * * @return {ve.dm.SurfaceFragment} Surface fragment */ ve.ui.ContextItem.prototype.getFragment = function () { if ( !this.fragment ) { const surfaceModel = this.context.getSurface().getModel(); this.fragment = this.isNode() ? surfaceModel.getLinearFragment( this.model.getOuterRange() ) : surfaceModel.getFragment(); } return this.fragment; }; /** * Check if the context's surface is readOnly * * @return {boolean} Context's surface is readOnly */ ve.ui.ContextItem.prototype.isReadOnly = function () { return this.context.getSurface().isReadOnly(); }; /** * Check whether this context item represents the same content as another * * @param {ve.ui.ContextItem} other * @return {boolean} */ ve.ui.ContextItem.prototype.equals = function ( other ) { return this.constructor.static.name === other.constructor.static.name && this.getFragment().getSelection().equals( other.getFragment().getSelection() ); }; /** * Setup the item. * * @param {boolean} refreshing If this is a reconstruction/refresh of a context * @return {ve.ui.ContextItem} * @chainable */ ve.ui.ContextItem.prototype.setup = function () { return this; }; /** * Teardown the item. * * @return {ve.ui.ContextItem} * @chainable */ ve.ui.ContextItem.prototype.teardown = function () { return this; }; |