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* VisualEditor BranchNode class.
*
* @copyright See AUTHORS.txt
*/
/**
* Branch node mixin.
*
* Extenders are expected to inherit from ve.Node.
*
* Branch nodes are immutable, which is why there are no methods for adding or removing children.
* DataModel classes will add this functionality, and other subclasses will implement behavior that
* mimics changes made to DataModel nodes.
*
* @class
* @abstract
* @constructor
* @param {ve.Node[]} children Array of children to add
*/
ve.BranchNode = function VeBranchNode( children ) {
this.children = Array.isArray( children ) ? children : [];
};
/* Setup */
OO.initClass( ve.BranchNode );
/* Methods */
/**
* Traverse a branch node depth-first.
*
* @param {Function} callback Callback to execute for each traversed node
* @param {ve.Node} callback.node Node being traversed
*/
ve.BranchNode.prototype.traverse = function ( callback ) {
this.getChildren().forEach( ( child ) => {
callback.call( this, child );
if ( child.hasChildren() ) {
child.traverse( callback );
}
} );
};
/**
* Check if the node has children.
*
* @return {boolean} Whether the node has children
*/
ve.BranchNode.prototype.hasChildren = function () {
return true;
};
/**
* Get child nodes.
*
* @return {ve.Node[]} List of child nodes
*/
ve.BranchNode.prototype.getChildren = function () {
return this.children;
};
/**
* Get the index of a child node.
*
* @param {ve.dm.Node} node Child node to find index of
* @return {number} Index of child node or -1 if node was not found
*/
ve.BranchNode.prototype.indexOf = function ( node ) {
return this.children.indexOf( node );
};
/**
* Set the root node (and also the subroot)
*
* @see ve.Node#setRoot
* @param {ve.BranchNode|null} root Node to use as root
*/
ve.BranchNode.prototype.setRoot = function ( root ) {
const oldRoot = this.root;
if ( root === oldRoot ) {
// Nothing to do, don't recurse into all descendants
return;
}
if ( oldRoot ) {
// Null the root, then recurse into children, then emit unroot.
// That way, at emit time, all this node's ancestors and descendants have
// null root.
this.root = null;
this.subroot = null;
this.children.forEach( ( child ) => child.setRoot( null ) );
this.emit( 'unroot', oldRoot );
}
this.root = root;
if ( !this.parent ) {
this.subroot = null;
} else if ( this.parent === root ) {
this.subroot = this;
} else {
this.subroot = this.parent.subroot;
}
if ( root ) {
// We've set the new root, so recurse into children, then emit root.
// That way, at emit time, all this node's ancestors and descendants have
// the new root.
this.children.forEach( ( child ) => child.setRoot( root ) );
this.emit( 'root', root );
}
};
/**
* Set the document the node is a part of.
*
* @see ve.Node#setDocument
* @param {ve.Document} doc Document this node is a part of
*/
ve.BranchNode.prototype.setDocument = function ( doc ) {
const oldDoc = this.doc;
if ( doc === this.doc ) {
// Nothing to do, don't recurse into all descendants
return;
}
if ( oldDoc ) {
// Null the doc, then recurse into children, then notify the doc.
// That way, at notify time, all this node's ancestors and descendants have
// null doc.
this.doc = null;
this.children.forEach( ( child ) => child.setDocument( null ) );
oldDoc.nodeDetached( this );
}
this.doc = doc;
if ( doc ) {
// We've set the new doc, so recurse into children, then notify the doc.
// That way, at notify time, all this node's ancestors and descendants have
// the new doc.
this.children.forEach( ( child ) => child.setDocument( doc ) );
doc.nodeAttached( this );
}
};
/**
* Get a node from an offset.
*
* This method is pretty expensive. If you need to get different slices of the same content, get
* the content first, then slice it up locally.
*
* @param {number} offset Offset get node for
* @param {boolean} [shallow] Do not iterate into child nodes of child nodes
* @return {ve.Node|null} Node at offset, or null if none was found
* @throws {Error} If offset is out of bounds
*/
ve.BranchNode.prototype.getNodeFromOffset = function ( offset, shallow ) {
let currentNode = this;
Iif ( typeof offset !== 'number' ) {
throw new Error( 'Offset must be a number' );
}
if ( offset === 0 ) {
return currentNode;
}
Iif ( offset < 0 ) {
throw new Error( 'Offset out of bounds' );
}
let nodeOffset = 0;
// TODO a lot of logic is duplicated in selectNodes(), abstract that into a traverser or something
SIBLINGS:
while ( currentNode.children.length ) {
for ( let i = 0, length = currentNode.children.length; i < length; i++ ) {
const childNode = currentNode.children[ i ];
if ( offset === nodeOffset ) {
// The requested offset is right before childNode, so it's not
// inside any of currentNode's children, but is inside currentNode
return currentNode;
}
if ( childNode instanceof ve.ce.InternalListNode ) {
break SIBLINGS;
}
const nodeLength = childNode.getOuterLength();
if ( offset >= nodeOffset && offset < nodeOffset + nodeLength ) {
if ( !shallow && childNode.hasChildren() && childNode.getChildren().length ) {
// One of the children contains the node; increment to
// enter the node, then iterate through children
nodeOffset += 1;
currentNode = childNode;
continue SIBLINGS;
} else {
return childNode;
}
}
nodeOffset += nodeLength;
}
Eif ( offset === nodeOffset ) {
// The requested offset is right before currentNode.children[i], so it's
// not inside any of currentNode's children, but is inside currentNode
return currentNode;
}
}
return null;
};
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