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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 | 1x 21526x 1x 1x 31023x 31023x 40043x 40043x 26910x 1x 138171x 1x 47246x 1x 70026x 1x 36345x 36345x 15857x 20488x 1415x 1415x 567x 1415x 20488x 20488x 19103x 21447x 19103x 1x 38986x 38986x 15875x 23111x 1369x 1369x 510x 1369x 23111x 23111x 21753x 21394x 21753x 1x 8426x 8426x 8426x 661x 7765x 7765x 7765x 7765x 17633x 24131x 24131x 2308x 21823x 2x 21821x 21821x 12834x 9868x 9868x 9868x 2966x 8987x 2489x 2489x 2x | /*! * VisualEditor BranchNode class. * * @copyright See AUTHORS.txt */ /** * Branch node mixin. * * Extenders are expected to inherit from ve.Node. * * Branch nodes are immutable, which is why there are no methods for adding or removing children. * DataModel classes will add this functionality, and other subclasses will implement behavior that * mimics changes made to DataModel nodes. * * @class * @abstract * @constructor * @param {ve.Node[]} children Array of children to add */ ve.BranchNode = function VeBranchNode( children ) { this.children = Array.isArray( children ) ? children : []; }; /* Setup */ OO.initClass( ve.BranchNode ); /* Methods */ /** * Traverse a branch node depth-first. * * @param {Function} callback Callback to execute for each traversed node * @param {ve.Node} callback.node Node being traversed */ ve.BranchNode.prototype.traverse = function ( callback ) { const children = this.getChildren(); for ( let i = 0, len = children.length; i < len; i++ ) { callback.call( this, children[ i ] ); if ( children[ i ].hasChildren() ) { children[ i ].traverse( callback ); } } }; /** * Check if the node has children. * * @return {boolean} Whether the node has children */ ve.BranchNode.prototype.hasChildren = function () { return true; }; /** * Get child nodes. * * @return {ve.Node[]} List of child nodes */ ve.BranchNode.prototype.getChildren = function () { return this.children; }; /** * Get the index of a child node. * * @param {ve.dm.Node} node Child node to find index of * @return {number} Index of child node or -1 if node was not found */ ve.BranchNode.prototype.indexOf = function ( node ) { return this.children.indexOf( node ); }; /** * Set the root node. * * @see ve.Node#setRoot * @param {ve.BranchNode|null} root Node to use as root */ ve.BranchNode.prototype.setRoot = function ( root ) { const oldRoot = this.root; if ( root === oldRoot ) { // Nothing to do, don't recurse into all descendants return; } if ( oldRoot ) { // Null the root, then recurse into children, then emit unroot. // That way, at emit time, all this node's ancestors and descendants have // null root. this.root = null; for ( let i = 0, len = this.children.length; i < len; i++ ) { this.children[ i ].setRoot( null ); } this.emit( 'unroot', oldRoot ); } this.root = root; if ( root ) { // We've set the new root, so recurse into children, then emit root. // That way, at emit time, all this node's ancestors and descendants have // the new root. for ( let i = 0, len = this.children.length; i < len; i++ ) { this.children[ i ].setRoot( root ); } this.emit( 'root', root ); } }; /** * Set the document the node is a part of. * * @see ve.Node#setDocument * @param {ve.Document} doc Document this node is a part of */ ve.BranchNode.prototype.setDocument = function ( doc ) { const oldDoc = this.doc; if ( doc === this.doc ) { // Nothing to do, don't recurse into all descendants return; } let i, len; if ( oldDoc ) { // Null the doc, then recurse into children, then notify the doc. // That way, at notify time, all this node's ancestors and descendants have // null doc. this.doc = null; for ( i = 0, len = this.children.length; i < len; i++ ) { this.children[ i ].setDocument( null ); } oldDoc.nodeDetached( this ); } this.doc = doc; if ( doc ) { // We've set the new doc, so recurse into children, then notify the doc. // That way, at notify time, all this node's ancestors and descendants have // the new doc. for ( i = 0, len = this.children.length; i < len; i++ ) { this.children[ i ].setDocument( doc ); } doc.nodeAttached( this ); } }; /** * Get a node from an offset. * * This method is pretty expensive. If you need to get different slices of the same content, get * the content first, then slice it up locally. * * @param {number} offset Offset get node for * @param {boolean} [shallow] Do not iterate into child nodes of child nodes * @return {ve.Node|null} Node at offset, or null if none was found * @throws {Error} If offset is out of bounds */ ve.BranchNode.prototype.getNodeFromOffset = function ( offset, shallow ) { let currentNode = this; Iif ( typeof offset !== 'number' ) { throw new Error( 'Offset must be a number' ); } if ( offset === 0 ) { return currentNode; } Iif ( offset < 0 ) { throw new Error( 'Offset out of bounds' ); } let nodeOffset = 0; // TODO a lot of logic is duplicated in selectNodes(), abstract that into a traverser or something SIBLINGS: while ( currentNode.children.length ) { for ( let i = 0, length = currentNode.children.length; i < length; i++ ) { const childNode = currentNode.children[ i ]; if ( offset === nodeOffset ) { // The requested offset is right before childNode, so it's not // inside any of currentNode's children, but is inside currentNode return currentNode; } if ( childNode instanceof ve.ce.InternalListNode ) { break SIBLINGS; } const nodeLength = childNode.getOuterLength(); if ( offset >= nodeOffset && offset < nodeOffset + nodeLength ) { if ( !shallow && childNode.hasChildren() && childNode.getChildren().length ) { // One of the children contains the node; increment to // enter the node, then iterate through children nodeOffset += 1; currentNode = childNode; continue SIBLINGS; } else { return childNode; } } nodeOffset += nodeLength; } Eif ( offset === nodeOffset ) { // The requested offset is right before currentNode.children[i], so it's // not inside any of currentNode's children, but is inside currentNode return currentNode; } } return null; }; |